Because it takes longer to roll up a new one than a table really needs as an interruption.
Purely practical imo. You don't want things derailed that early. Later on, a death can be worked with, made part of a story. In the first three sessions? It's just a pain in the ass
That’s when we find out the player’s wizard character, Ehariel, has a long lost brother named Aharial with a suspiciously identical set of stats and backstory
He also has been looking for his brother for years only to conveniently find the party minutes after his brother dies
Because it takes longer to roll up a new one than a table really needs as an interruption.
Purely practical imo. You don't want things derailed that early. Later on, a death can be worked with, made part of a story. In the first three sessions? It's just a pain in the ass
That’s when we find out the player’s wizard character, Ehariel, has a long lost brother named Aharial with a suspiciously identical set of stats and backstory
He also has been looking for his brother for years only to conveniently find the party minutes after his brother dies