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submitted 5 months ago* (last edited 5 months ago) by macstainless@discuss.tchncs.de to c/retrogaming@lemmy.world
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[-] ptz@dubvee.org 36 points 5 months ago* (last edited 5 months ago)

Right, architecturally it was probably pretty simple. But the minimum system requirements for HL:2 versus the Xbox's hardware is pretty stark:

Half-Life 2 minimum requirements for PC:

CPU: Intel Pentium 4 2.00GHz
Memory: 512 MB
Graphics Card: NVIDIA GeForce 6100

Xbox System Specs:

CPU:  Intel Pentium III 733 MHz
Memory:  64 MB (shared with GPU)
Graphics:  Custom NVidia based on Geforce 3

Edit: Definitely meaning the original Xbox and not the 360. Was one of the last games I bought for the original and still have it :)

[-] magic_lobster_party@kbin.run 14 points 5 months ago* (last edited 5 months ago)

As a point of comparison, 360 has 512MB RAM. HL2 was targeting PCs comparable to PS3/360, but somehow they got it working on an Xbox.

[-] mihnt@lemmy.ca 7 points 5 months ago

Makes you wonder what corners they cut to get it functional.

[-] altima_neo@lemmy.zip 4 points 5 months ago
[-] Blackmist@feddit.uk 4 points 5 months ago

So playable frame rate was the main corner cut.

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[-] Chee_Koala@lemmy.world 2 points 5 months ago

The 00s Doom reboot shares a similar story, but for the 360!

this post was submitted on 03 Jun 2024
166 points (98.3% liked)

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