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Blue Protocol developers talk about what went wrong with the MMORPG
(automaton-media.com)
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It's an open world anime game with action combat. Sure, there's more to it than that, but at a glance, I can see how people can make that connection.
What an incredibly superficial comparison.
"BotW/TotK is the same because it's an open world anime game with action combat."
"Tales of Arise is a seemingly open world anime game with action combat."
"Final Fantasy 7 Rebirth is an open world anime (realistic style but still anime AF) game with action combat."
Blue Protocol is an MMO, with MMO gameplay and design philosophy that just happens to have a cel shaded anime aesthetic which has existed loooooooong before Genshin somehow 'monopolised' the style. Meanwhile Genshin is a mostly single player experience with some online elements. Look at your apples before you start calling them oranges.
If anything, the article talks about the developers being surprised at how much of a casual audience the game attracted and I wouldn't be surprised at all if the exact same people that are comparing it to Genshin somehow thought they'd get the same experience out of a grindy MMO.
You must have missed this part. I'm well aware that Blue Protocol and Genshin Impact are very different, BUT AT A GLANCE, meaning only saw a few seconds of a trailer or some banner ads or something similar, they do look similar. It's funny you bring up BotW, since many called Genshin a BotW ripoff, despite them not having much in common outside of being open world and same art style, BUT AT A GLANCE, they do look very similar. Anyone who looks into these games for more than 30 seconds should be able to see they're quite different, but most will only be exposed to a few seconds of marketing, if anything, unless they're actively looking for more info.