1817
Automation (lemmy.world)
you are viewing a single comment's thread
view the rest of the comments
[-] MonkderDritte@feddit.de 2 points 4 months ago* (last edited 4 months ago)

Why would you use AI for chess?

[-] Kazumara@discuss.tchncs.de 6 points 4 months ago

You don't use it for the rule-set and allowable moves, but to score board positions.

For a chess computer calculating all possible moves until the end of the game is not possible in the given time, because the number of potential moves grows exponentially with each further move. So you need to look at a few, and try to reject bad ones early, so that you only calculate further along promising paths.

So you need to be able to say what is a better board position and what is a worse one. It's complex to determine - in general - whether a position is better than another. Of course it is, otherwise everyone would just play the "good" positions, and chess would be boring like solved games e.g. Tic-Tac-Toe.

Now to have your chess computer estimate board positions you can construct tons of rules and heuristics with expert knowledge to hopefully assign sensible values to positions. People do this. But you can also hope that there is some machine learnable patterns in the data that you can discover by feeding historical games and the information on who won into an ML model. People do this too. I think both are fair approaches in this instance.

[-] KeenFlame@feddit.nu 0 points 4 months ago

You can calculate all possible moves in milliseconds on any silicone these dsys

[-] Kazumara@discuss.tchncs.de 2 points 4 months ago* (last edited 4 months ago)

All possible moves one step from a given position sure.

But if you then take all possible resulting positions and calculate all moves from there, and then take all possible resulting positions after that second move and calculate all possible third moves from there, and so on, then the possibilities explode so much in number that you can't calculate them anymore. That's the exponential part I was refering to.

You can try and estimate them roughly, let's say you're somewhere in the middle of the game, there are 12 units of each side still alive. About half are pawns so we take 1.2 possible moves for them, for the others, well let's say around 8, thats a bit much for horses and the king on average, but probably a bit low for other units. So 6 times 8 and 6 times 1.2, lets call it 55 possibilities. So the first move there are 55 possible positions, for the second you have to consider all of them and their new possibilitues so there are 55 times 55 or 3025, for the third thats 166375, then 9.15 million, 500 million, 27.6 billion, 1.5 trillion etc. That last one was only 7 moves in the future. Most games won't be finished by then from a given position, so you either need a scoring function or you're running out of time.

[-] KeenFlame@feddit.nu 0 points 4 months ago

Yep, those are the moves that can all be easily calculated very quickly on modern hardware

[-] Kazumara@discuss.tchncs.de 1 points 4 months ago

No, they can't

[-] Dave@lemmy.nz 1 points 4 months ago

There are more possible chess moves (estimated at 10^120 for an average game) than there are atoms in the observable universe (estimated at 10^80). That is to say the number of possible chess moves has 40 more zeros on the end than the number of atoms in the observable universe.

Can you point to some souce showing how modern hardware can work these out easily?

this post was submitted on 24 Jun 2024
1817 points (99.3% liked)

Lemmy Shitpost

26706 readers
2826 users here now

Welcome to Lemmy Shitpost. Here you can shitpost to your hearts content.

Anything and everything goes. Memes, Jokes, Vents and Banter. Though we still have to comply with lemmy.world instance rules. So behave!


Rules:

1. Be Respectful


Refrain from using harmful language pertaining to a protected characteristic: e.g. race, gender, sexuality, disability or religion.

Refrain from being argumentative when responding or commenting to posts/replies. Personal attacks are not welcome here.

...


2. No Illegal Content


Content that violates the law. Any post/comment found to be in breach of common law will be removed and given to the authorities if required.

That means:

-No promoting violence/threats against any individuals

-No CSA content or Revenge Porn

-No sharing private/personal information (Doxxing)

...


3. No Spam


Posting the same post, no matter the intent is against the rules.

-If you have posted content, please refrain from re-posting said content within this community.

-Do not spam posts with intent to harass, annoy, bully, advertise, scam or harm this community.

-No posting Scams/Advertisements/Phishing Links/IP Grabbers

-No Bots, Bots will be banned from the community.

...


4. No Porn/ExplicitContent


-Do not post explicit content. Lemmy.World is not the instance for NSFW content.

-Do not post Gore or Shock Content.

...


5. No Enciting Harassment,Brigading, Doxxing or Witch Hunts


-Do not Brigade other Communities

-No calls to action against other communities/users within Lemmy or outside of Lemmy.

-No Witch Hunts against users/communities.

-No content that harasses members within or outside of the community.

...


6. NSFW should be behind NSFW tags.


-Content that is NSFW should be behind NSFW tags.

-Content that might be distressing should be kept behind NSFW tags.

...

If you see content that is a breach of the rules, please flag and report the comment and a moderator will take action where they can.


Also check out:

Partnered Communities:

1.Memes

2.Lemmy Review

3.Mildly Infuriating

4.Lemmy Be Wholesome

5.No Stupid Questions

6.You Should Know

7.Comedy Heaven

8.Credible Defense

9.Ten Forward

10.LinuxMemes (Linux themed memes)


Reach out to

All communities included on the sidebar are to be made in compliance with the instance rules. Striker

founded 1 year ago
MODERATORS