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Had a cool idea for an ttrpg about growing up in a hunter-gatherer culture in a stone-age fantasy setting. The coolest part of idea, for me as the writer/designer, would be to have a section on "rituals" where I describe their technologies as magical rituals, not just a series of materials and steps. For example, instead of saying "you can get a +1 bonus on knapping checks by heat-treating your toolstone" it would be described as blessing the toolstone with fire, which leads into the idea of magic rock that has been fire-blessed by volcano spirits (obsidian).

I am vaguely aware of other technologies, such as extracting glue from animal hide and a tree fungus that smolders for fucking forever when lit, but my knowledge of these is limited. I need a more thorough knowledge of how exactly the pre-agriculture hominids did these things if I want to wax poetic about it.

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[-] ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com 2 points 4 months ago* (last edited 4 months ago)

Well, I learned something new today. Gonna be honest, I thought llamas were an offshoot of camels native to the Caucasus mountains. (I suppose they got to the Andes through Georgia's advanced sea trade network /s)

Edit: Did some googling. They are, in fact, camelids. Why I thought this meant they evolved from bactrian camels is beyond me. They split off from their parent group during the last ice age: camels migrated eastward across the Bering land bridge into Eurasia, whereas the llamas went south.

this post was submitted on 08 Jul 2024
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Archaeology

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Archaeology or archeology[a] is the study of human activity through the recovery and analysis of material culture. The archaeological record consists of artifacts, architecture, biofacts or ecofacts, sites, and cultural landscapes.

Archaeology has various goals, which range from understanding culture history to reconstructing past lifeways to documenting and explaining changes in human societies through time.

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