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submitted 3 months ago by graphito@sopuli.xyz to c/pkms@lemmy.blahaj.zone

Comments are: it's to be expected

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[-] mycodesucks@lemmy.world 27 points 3 months ago

Nothing is wrong with computers. Something is wrong with developers.

"You WILL accept our defined use cases for you. We aren't interested in writing robust software. We're interested in writing it badly in 2 days so we can spend the rest of the money on marketing."

[-] SpaceNoodle@lemmy.world 8 points 3 months ago

I'm sure most developers would prefer spending the necessary time to write something good. The problem is perverse incentives in the corporate model.

[-] mycodesucks@lemmy.world 2 points 3 months ago

Sure, for normal software on a real platform. But in mobile it's often small startups, which means this is explicitly what they WANT.

[-] SpaceNoodle@lemmy.world 4 points 3 months ago

Again, the developers, or those in charge?

[-] mycodesucks@lemmy.world 4 points 3 months ago* (last edited 3 months ago)

At a small enough company they're often the same thing.

Also, on mobile, developers who make good, reliable, robust software are discouraged from making such things. There's a reason there are so few pieces of "finished" software on mobile. Because you'll invest months of your life into making an incredibly useful and functional tool, and a year later, the new version of the mobile OS will come out, and it'll be "In the new version we've decided half of the operating system calls your software depends on are insecure, and three of the permissions that are necessary for your app to work no longer exist. Have fun rewriting the entire thing", after which the developer very reasonably says to hell with it, and goes back to writing software for an ecosystem that doesn't break every single user space application on a regular basis.

So yes, just by working in the mobile space, you're already accepting trade-offs in making robust software by the very nature of the ecosystem.

this post was submitted on 26 Jul 2024
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