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submitted 3 months ago* (last edited 3 months ago) by vulgarcynic@sh.itjust.works to c/games@lemmy.world

Another article that highlighs inherent flaws in the American legal system. How can this potentially be an actual lawsuit? How can "journalists" even entertain reporting on this?

Honestly I'm just posting to laugh at my fellow lemmings responses and watch see how the plaintiff is roasted for not gitting gud.

But, there is a real conversation here around continued ignorance of game development and the value of difficult games as a value proposition. Afterall, the person attempting to sue from did choose to purchase the games willingly knowing they're not for scrub casuals like themselves.

What do you all think, is difficulty gating content a real issue? Should dev's have some kind of legal requirement to appease players that can spec a build properly? Is it Thursday and I'm just looking for some easy laughs at a morons expense?

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[-] acosmichippo@lemmy.world 1 points 3 months ago

So your argument against playing for longer than an hour and getting good is playing less than two hours and refunding? You need to play the game for a few hours to understand the combat systems and the way that enemies react.

and your argument to enjoy a game is to force yourself to play it longer than the return period is, therefore eliminating any chance of a refund?

[-] teft@lemmy.world 1 points 3 months ago

That's an argument for longer refund periods. Not for people giving up before they've tried.

[-] acosmichippo@lemmy.world 2 points 3 months ago* (last edited 3 months ago)

well the reality is we do not have longer refund periods. so in the current state of affairs, yes, it is an argument for people to give up. Trying for 2 hours is at least one step better than not buying the game at all.

this post was submitted on 01 Aug 2024
204 points (87.2% liked)

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