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submitted 4 months ago by averyminya@beehaw.org to c/chat@beehaw.org

I've been trying to clean for a week, yesterday and today I've spent actually making some headway. My grandma is coming to town so I'm trying to spruce up the place! Not very exciting for the fleeting weekends of the summer, so I thought I'd live vicariously through you all!

P.S. you can't clean without music: Sorry for the YouTube link but I've been unable to use the alternatives recently

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[-] Kissaki@beehaw.org 2 points 3 months ago

Sounds interesting!

We've also used Godot. As for sound design, I voiced the sounds we put in - frog ribbiting, jumping, and tongue slurping :P

I can definitely see how Godot without scripting experience/expertise would be hard to get into.

I found the UI of Godot awful. And the entire node system quickly leads to a mess of mixed concerns in structuring logic and elements. As a software engineer I am mindful of structure and can - at least for myself - keep at restructuring when elements, logic, and relationships change, but I felt like the entire system was not guiding you to well-structured components concerns. The GDScript casing difference to C# and docs and the lack of braces for code blocks were to my dislike too.

That being said, Godot does have a lot of features and allowed us to move forward quite well. Just with occasional stumbling.

[-] averyminya@beehaw.org 2 points 3 months ago

I have some very basic experience from college so I get the concept, it's just the execution I struggle with as the documentation is helpful but sometimes too abstract for me to engage with, which is why seeing it put into practice in a video can help.

Thankfully the UI feels pretty straightforward for me, and I learned before I started to treat nodes as scenes, sort of like LEGO bricks haha. But it definitely can also make organization harder too, since it's a lot of subtrees for the main project.

this post was submitted on 20 Jul 2024
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