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Pixel Dungeon
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so it was actually a fun read but i would like to say something since you have asked for feedback, while i really appreciate your attempts at trying to polish the game but that doesn't look attracting idk how to describe it but those new designs look like they lack the shine the old designs had or in another words i think they look too much overpolished, it might be just a me thing though or my brain being conservative or something but the polish of the new designs just don't look fitting for this game to me, hope you don't take my words in a bad way
To contrast this, I like the designs. So it will be very much a question down to individual taste, just like the move to 2.5D of the level designs.
I am wondering if Evan is considering a toggle to enable old designs as well, e.g. you can select between classic and modern design. But this would of course bring problems downstream with further new content where he now has to implement two different design styles, so probably won't happen.
Afraid I'm not ever going to add toggles to turn off new content added in updates, although I do want the new visuals to satisfy as many people as possible.
Not at all, thanks for the feedback! I appreciate that the new visuals are a change no matter what. and it'll feel a bit weird to imagine only some new visuals in the game mixed in with the old ones. In the future I might be able to show an example of a game screen with 100% new graphics.
ohhh, now that you say that, the mixed visuals might be the reason of why i feel them being not fitting,true a game screen with all the new graphics might change the perception i have