this post was submitted on 19 Jun 2024
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[–] janus2@lemmy.zip 2 points 1 year ago

Marble Blast!!

It was one of the first PC games I played as a kid. Incredibly simple mechanics: you are a marble and you roll and try to reach the finish line (sometimes you need collectibles first). But the level design was top notch. Perfect blend of challenging and rewarding.

[–] ODD@lemmy.eco.br 1 points 1 year ago

Test Drive Eve of Destruction from the original Xbox and PS2. More recently, Code masters' OnRush.

[–] AgentGrimstone@lemmy.world 1 points 1 year ago

Dark Savior. I don't think I have ever seen anyone mention this game ever (without googling for it).

[–] JWBananas@lemmy.world 1 points 1 year ago
[–] TSG_Asmodeus@lemmy.world 1 points 1 year ago

Sacrifice. I am so sad it didn't have a bigger impact than it did. What an amazing game.

[–] Auster@thebrainbin.org 1 points 1 month ago

The Rainsdowne Players, lovely and pretty chill game.

[–] verdigris@lemmy.ml 1 points 1 year ago
[–] TowardsTheFuture@lemmy.zip 1 points 1 year ago

I was gonna say I was still waiting for a seaman 2, but apparently it existed in Japan. Still, with AI bullshit being all the rage I could see it make a comeback.

[–] CynicRaven@lemmy.world 1 points 1 year ago
[–] CookieOfFortune@lemmy.world 1 points 1 year ago

Pokémon Puzzle League! Building up all the chains felt amazing! It’s a feeling I’ve tried to recreate it other similar games but haven’t found one with such a great implementation.

[–] boaratio@lemmy.world 1 points 1 year ago

Solar Jetman.

[–] Corno@lemm.ee 1 points 1 year ago
[–] Dark_Arc@social.packetloss.gg 1 points 1 year ago* (last edited 1 year ago)

Valve's Artifact Classic card game. I actually found the basic formula to be really fun.

I think this game died for two reasons:

A) The game was review bombed for its monetization (IMO a lot of this was the non-target audience trying it and leaving a bad review)

B) Valve said following the review bombing that they were going to make major changes. This resulted in a lot of Artifact fans (IMO) leaving the game because ... why invested and learn a game that's going to undergo major changes.

So Valve worked on Artifact Foundry (and never finished it) ... before eventually everyone at Valve gave up and released both Artifact Classic and Artifact Foundry for free. The original Artifact Classic is still a great time with a friend and all cards are now totally free so you can build whatever decks you want.

It's basically a AAA studio card game, with cross platform support, released in complete, for free ... because of some poor decision making. Some things may be unbalanced but if you're playing with friends anyways ... just have a friendly agreement to not use the cards that cause problems in your decks. It also could bounce back into active development if it starts to acquire a player base again (because Valve).

[–] Shadehawk25@lemm.ee 1 points 1 year ago

Dragon Valor for Psx.

[–] Agent641@lemmy.world 1 points 1 year ago

A playstation 1 game called Nightmare Creatures.

[–] sylver_dragon@lemmy.world 1 points 1 year ago (1 children)

I'll throw out one from my youth that I think would be really good to see updated:
Sentinel Worlds I: Future Magic. It was a very early space RPG which was way ahead of it's time. Something like the recent Heat Signature kinda reminds me of it, though it lacks the scope and depth of combat.

[–] bitfucker@programming.dev 1 points 1 year ago (1 children)

The game was particularly notable for a musical score that simulated multiple instruments by swapping between them faster than the human ear could differentiate.

Why... I understand the reasoning for visual feedback, but audio?

[–] sylver_dragon@lemmy.world 1 points 1 year ago (1 children)

I actually didn't know that about the game, I just linked to the articled to provide details. Given the time the game was written, I suspect it was to make the music a bit more complicated. Game "Music" at the time could leave something to be desired. I played a lot of games with just a PC Speaker, which means that all of the sounds were mostly just different beeps. However, we also didn't know any better at the time and just enjoyed it for what it was.

[–] bitfucker@programming.dev 1 points 1 year ago

I mean, if I understand it correctly, audio signals are additive so you don't need to do fancy instrument changing. Simply add the sample of different instruments to the audio buffer and those can be played. If someone knows better about acoustic theory then please correct me.

[–] Andonyx@lemmy.world 1 points 1 year ago

Anachronox. Ion Storm at it's best. Engaging plot and characters, humor well ahead of its time for a game script, and party members and environments that I've still never seen many games match to this day. I don't know why it didn't become huge, I think the rpg crowd back then was still pretty married to sword and sandal conventions. If you like old games, I can't recommend it enough.

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