this post was submitted on 20 Jul 2023
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Gaming

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Have you ever played a game and wondered what if you could do something that it doesn't really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky battles, have a sims game that simulates more than just sims needs, but whole economies, or a dystopian horror game set in a Minecraft style world. So I was wondering if anyone else had similar ideas for games or fantasies for possible games?

What's your ideas for games that doesn't really exist, or might not even really be possible to make?

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[–] megopie@beehaw.org 2 points 2 years ago (2 children)

A real time RTS with proper command and control and fog of war. So like, you don’t have perfect information on where your units are, let alone enemy units, where you have to contact the units on the ground and request that kind of information, and also manage to communications system you’re using to maintain contact.

Radio commander does something a lot like this but I’d like something a bit more in depth and comprehensive.

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[–] Nighed@sffa.community 2 points 2 years ago (1 children)

I want a new ski resort simulator game that also has the summer season.

No one has done a bug free version of the ski side in probably 2 decades at this point...

[–] EddoWagt@feddit.nl 2 points 2 years ago (2 children)

Steep exists, but to be honest it's boring as hell after 30 minutes

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[–] Shivs@kbin.social 2 points 2 years ago

If Crusader Kings is ever combined with Mount & Blade, I'll never see daylight again.

[–] Kolanaki@yiffit.net 2 points 2 years ago* (last edited 2 years ago) (1 children)

I want several parts of several games merged together. I want DF's level of complexity, set in space, with parts of Elite Dangerous and Star Citizen, and a more comprehensive system of adjusting power to systems. Like I want to be in a big battle and if I get damaged on the right side, I have to actually route power through undamaged systems in a more complex way than just "weapons, shields, engines" with no regard to the power conduits in your ship that may or may not exist after a big hole's been blasted in ya.

I want to capture the essence of the random shit the crew says in a fight in Star Trek, without it just being a simple flip of a switch. I want "fake science" that I can perform... Like sending various forms of energy through the deflector dish to do stuff. I can't even really describe it because it's one of those things that really isn't even possible with a modern video game. It would require dynamics that I don't think you can code with traditional systems; it would need quantum computing or some kind of AI to create new elements of the game on the fly.

[–] AuthorInkwell@kbin.social 1 points 2 years ago

I remember that when Star Trek Online was first announced, it was VERY different than what it is now... and it actually more closely resembled what you were describing. Each character would be free to do some of their own hero stuff in the galaxy but also be on 'hub ships' where you were a smaller part of a much larger whole, participating in shipboard stuff. Then it changed hands or somesuch, and the new leadership said, "Nobody just wants to be some random person on a starship! Everyone wants to be the captain!"

To which I said, "No, actually... ._. I think I would enjoy just vibing on a supercool space ship with my Fully Automated Luxury Gay Space Communism lifestyle." So it would be interesting to see someone try to do STO as it was originally intended.

[–] ellabella@beehaw.org 2 points 2 years ago

Suikoden 2 gacha with branching storylines for each single character

[–] Anomandaris@kbin.social 2 points 2 years ago (1 children)

I've been thinking about an ARPG based around World of Warcraft's mythic dungeons.

Scalable, multi-player, enhanceable instances where completion of more difficult versions of the instance rewards in better gear and crafting options.

The idea is that the content is created for a 5-man party (1 tank, 1 healer, 3 dps) but you can try solo it, or bring up to 20 people to massively increase the difficulty and the rewards. Instances would follow WoW dungeon's formula of trash mobs (which drop crafting materials and have rare drop chances for certain gear) pathing you towards a succession of bosses with very different, complex mechanics with stages, signaled abilities, and skill requirements.

This would include a character levelling system to unlock new class abilities and mechanisms, a party finder system, certain dungeons locked behind character level and the completion of other dungeons at a certain difficulty level. Perhaps you could extend it to add in "world bosses", massive 200-man bosses with a chance at particularly unique loot, but of course that would require a certain level of infrastructure and a game population making it justifiable.

[–] mrmacduggan@lemmy.ml 2 points 2 years ago (1 children)

Isn't this just World of Warcraft? It's practically a co-op ARPG at this point.

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[–] McWizard@feddit.de 2 points 2 years ago (1 children)

I always wait for a game where you manage a remote Starbase and the main part is to put together Spaceships out of parts made by yourself or salvaged from fights. So you repair and build them out of a limited amount of parts and assign them to your pilots, give them patrols or mining missions etc.

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