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[-] chemical_cutthroat@lemmy.world 39 points 4 months ago

I just beat one of the bosses that I've heard the most complaints about, and I did it on the 5th try using a non-dlc weapon. I went in fully prepared to throw a controller, but it really wasn't that bad. So far I'm really enjoying the DLC, and it's because it has been difficult yet rewarding.

[-] Zehzin@lemmy.world 14 points 4 months ago

It's mostly fine if you go for the skibidi tree fragments. There's a couple of bosses feel like they were designed out of spite though, specially the final one.

[-] Marketsupreme@lemm.ee 4 points 4 months ago

They did roll out a nerf yesterday, but that's not to diminish your accomplishment!

[-] chemical_cutthroat@lemmy.world 6 points 4 months ago

Yeah, I'm already past the curve so the nerf didn't do much to boost my power. I had already run some numbers when I was working out a build, and the difference in pre- and post- nerf was around 3%. The real secret to the DLC is to run around and explore. Getting fragments to boost yourself makes all of the fights much more tolerable. I was at 10 when I beat the aforementioned boss, and now I'm at 15, and it's getting pretty even with the base game. I think people just weren't expecting the fragments to be as important as they are.

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[-] RightHandOfIkaros@lemmy.world 24 points 4 months ago* (last edited 4 months ago)

Ironic considering the rapidly dropping playerbase of Helldivers 2 due to Arrowheads questionable balancing changes lately.

[-] Iapar@feddit.de 13 points 4 months ago

Is it ironic and not just the most normal thing in the world that people don't play a game forever?

[-] KillerTofu@lemmy.world 7 points 4 months ago

For me, it was their lack of attention to the bugs and crashes and pushing other unfinished and paywalled content.

When they patch things “should” work as described and still don’t.

[-] LolcatXTREME@lemmy.world 17 points 4 months ago* (last edited 4 months ago)

I don’t think the game’s too hard but I also don’t think the bosses are particularly fun to fight. With how complex and fast they’re making enemies now and not really changing how the player controls it’s making fights take much longer. Not because it’s any harder to press the B button but because you spend most of the fight now dodging bosses endless combo extenders waiting for the opportunity to get a single hit in and then dodge for another 30 seconds. I feel like this game would have really benefitted from bloodbornes quickstep and rally systems

[-] NigelFrobisher@aussie.zone 9 points 4 months ago

I genuinely think these games would not have the rep for difficulty if dodge was on button-down instead of up. That slight lack of responsiveness kills your a lot until you train yourself to compensate for it by pre-empting attacks (which means you have to learn the full moveset of the boss).

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[-] seliaste@lemmy.blahaj.zone 8 points 4 months ago

This is such a terrible take. You can have difficulty accessibility options in difficult games (eg. Celeste, Furi) and it doesnt make the game worse. This is just gatekeeping bs

[-] makyo@lemmy.world 33 points 4 months ago

Honestly how is this gatekeeping? That word gets slinged around a lot and it using it here seems like it diminishes the real situations where the word is useful. So they're limiting access to the game from people who what? It's hard for everyone, they're not being selective about the difficulty somehow.

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[-] vaultdweller013@sh.itjust.works 12 points 4 months ago

I feel like the main difference is that Elden Rings difficulty is innately linked to its game design. A similar game in a largely different genre is Underrail which is basically designed with CRPG fans who want to be kicked in the dick... repeatedly. Seriously Underrails combat is weirdly complex and frankly speaking even on easier difficulties is still a bitch.

I get that accessibility is a factor and all but theres only so much one can do thatll help without compromising the game design. I think the current situation is for the best, folks can mod the game to make it easier but there shouldnt be any official fuckery.

Also go play Underrail if you like Isometric CRPGs it hurts so good.

[-] CommanderCloon@lemmy.ml 12 points 4 months ago

Accessibility is an extremely important topic and Elden Ring could absolutely be better in that aspect.

Difficulty, however, is unrelated to accessibility. Disabled people should be able to play difficult games -- that's what accessibility is about, letting people with disabilities experience the same content as everyone.

[-] Atomic@sh.itjust.works 6 points 4 months ago

You mean like summoning NPCs and other players to your world to help you defeat the boss?

No one is gatekeeping anything just because you don't agree with the art the artist has created.

[-] Cornelius_Wangenheim@lemmy.world 3 points 4 months ago

It has difficulty options. They're just not in a menu. If you want to play on hard mode, use fist weapons and never summon. If you want easy mode, be a mage carrying a great shield and summon every fight.

[-] AsherahTheEnd@lemmy.world 6 points 4 months ago

Those are not difficulty settings and you know it. This argument is so fucking shit.

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[-] corus_kt@lemmy.world 7 points 4 months ago* (last edited 4 months ago)

I think some people are just frustrated that the majority of the new cool weapons/ashes are locked behind difficult content. If you are too rusty to clear the initial difficulty wall, you'd be restricted to very little stuff after buying the $50 dlc.

That being said, a castle skip already exists so you can go collect the Smithscript series and Anvil Hammer - without killing a thing - as long as you explore hard enough!

[-] Renacles@lemmy.world 3 points 4 months ago

They aren't, 90% of the content is accessible without a single boss harder than Mogh.

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[-] BroBot9000@lemmy.world 7 points 4 months ago

It’s a lesson Capcom had to learn the hard way with RE6.

[-] Shyfer@ttrpg.network 4 points 4 months ago

Was it too easy or something? I never played that one, stopped after 4, but I love learning video game history.

[-] BroBot9000@lemmy.world 9 points 4 months ago

https://youtu.be/vid5yZRKzs0

This is a great video and you should watch the whole thing for context but he goes into RE6 specifically at 14:20.

"By trying to please everyone, you please no one.”

• Resident Evil 7 Producer Masachiki Kawata,

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[-] Kolanaki@yiffit.net 5 points 4 months ago* (last edited 4 months ago)

The base game lures in newcomers by being the easiest one of the bunch; then the DLC kicks it up to Dark Souls 2+Ringed City difficulty and those newcomers are getting a taste of what the real game is and can't handle it lol

I got into these games because of their difficulty. When DS1 came out, the trend was that most games would hold you hand and just give you free victories so you get your dopamine fix. The base game got a little boring because most of the bosses are just regular mobs at the end of a cave with a boss health bar. I actually like getting to the end of a small side dungeon and having a challenging fight and not just a copy of the random little dudes I've been one shotting as I walk to the boss room.

[-] Zehzin@lemmy.world 5 points 4 months ago

Am I weird in thinking that once you get to the Mountaintops of Giants it becomes harder than any other Souls base game?

[-] Mikelius@lemmy.world 3 points 4 months ago

I can see that, on the other hand you really don’t have to fight any mob in the mountaintops ir snowfield. Haligtree and Elohael are for sure harder than almost anything else From had done.

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[-] RizzRustbolt@lemmy.world 4 points 4 months ago

Among Us did pretty good as a game for nobody.

[-] AsherahTheEnd@lemmy.world 6 points 4 months ago* (last edited 4 months ago)

It's almost like making a game fully accessible to most people will mean more people will play it... Hmm... 🤔🤔🤔

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this post was submitted on 27 Jun 2024
180 points (92.5% liked)

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