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I usually do 3D retro jams, like N64, but decided to do an SNES one this time. Hope to see you there!

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[-] Fiivemacs@lemmy.ca 3 points 3 months ago
[-] NocturnalMorning@lemmy.world 1 points 3 months ago

That looks amazing! Thanks for sharing

[-] Fiivemacs@lemmy.ca 2 points 3 months ago

That is what I wanted Square Enix to do with the FF franchise. I'm super stoked for them to release a working copy of this game.

[-] josefo@leminal.space 2 points 3 months ago

The game should look like a SNES game, like resolution, color pallete and that? If so, could you link/list the specifications?

[-] NocturnalMorning@lemmy.world 2 points 3 months ago* (last edited 3 months ago)

Yes, loosely, I can add a specs link in the jam page tho. From what I'm aware sprites were either 8x8, 16x16, 32x32, or 64x64. Colors weren't super limited, but you could only have 16 colors on a sprite, and there's a limit to number of colors on screen at any one time. Here's a helpful guide I found.

https://megacatstudios.com/blogs/retro-development/snes-sprite-engine-design-guidelines

[-] josefo@leminal.space 1 points 3 months ago

What a cool guide. Skips the total number of colors in screen, it's 256.

this post was submitted on 06 Aug 2024
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