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submitted 2 months ago* (last edited 3 weeks ago) by TheHybred@lemmy.world to c/optimizedgaming@lemm.ee

Optimized Quality Settings

Dynamic Resolution: On (Smooths out 1% lows, will reduce quality. Subjective)

Upscaling/Sharpening: FidelityFX CAS (Upscaling only recommended if you need more performance. 1% perf impact)

FidelityFX CAS Strength: 30-90% (Subjective)

VRAM Scale Target: 60-80% (use ingame benchmark after applying these settings & test how much VRAM was used. Use that value for this setting)

Variable Rate Shading: On (9% perf uplift. Behaves like texture filtering where it makes things blurry that aren't in the center of your screen except it mostly only happens in motion. Subjective)

Nvidia Frame Generation: Off (Can use in campaign & zombies. Not recommended for MP or Warzone)

Texture Resolution: Highest VRAM Can Handle (High doubles VRAM usage, normal is optimal, low gives the best 1% lows, very low looks ugly with no additional improvement)

Texture Filter Anisotropic: High (4% perf cost)

Detail Quality Level: High (8% perf cost)

Particle Resolution: Normal (3% perf cost)

Bullet Impacts: On

Persistent Effects: On

Shader Quality: Medium (12% performance improvement going to low, but does look worse in many areas. Affects metallic surfaces)

On-Demand Texture Streaming: Minimal

Local Streaming Quality: Low

Shadow Quality: Ultra (5% perf cost)

Screen Space Shadows: High (1% perf cost)

Occlusion and Screen Space Lighting: High

Screen Space Reflections: Off or High (Visual noise when on, so it ends up looking better off in my opinion, 4% perf cost)

Static Reflection Quality: High (1% perf cost)

Tesselation: All (Only seems to affect the campaign currently as theirs no measurable perf impact)

Volumetric Quality: Medium (3% perf cost)

Deferred Physics Quality: Off (9% perf cost when on)

Weather Grid Volumes: Low (0% perf hit from low to off, 6% perf cost on max setting)

Water Quality: All (1% perf cost in MP, may be bigger in campaign)

NVIDIA Reflex Low Latency: On or Off (Subjective. Costs perf but reduces input lap)

Depth Of Field, Word Motion Blur, Weapon Motion Blur, & Film Grain: Subjective (Off = More Perf & Better Visibility)

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Optimized Balanced Settings

Optimized Quality Settings as Base

Detail Quality Level: Normal (0% perf cost)

Shader Quality: Low

Shadow Quality: Normal (1% perf cost)

Occlusion and Screen Space Lighting: Normal

Volumetric Quality: Low

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Optimized Low Settings

All Settings Lowest/Disabled Except Settings That Have A 0-1% Perf Impact

Texture Resolution: Low - Normal

Bullet Impacts: On

Persistent Effects: On

Shadow Quality: Low or Normal (1% perf cost)

Screen Space Shadows: High (1% perf cost)*

Occlusion and Screen Space Lighting: Off

Static Reflection Quality: High (1% perf cost)

Tesselation: Near

Weather Grid Volumes: Low

Water Quality: All (1% perf cost)

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Competitive Settings

Optimized Quality, Balanced or Low Settings as Base

Upscaling/Sharpening: FidelityFX CAS

Texture Resolution: Low - Normal (Very low is too blurry and high doesn't have good 1% lows)

Dynamic Resolution: Off (Introduces constantly changing image quality when on, for consistency it's better off)

Variable Rate Shading: Off (Since this setting can make parts of the image blurrier it may slightly harm image clarity)

Texture Filter Anisotropic: High (Makes the image consistently sharper, if lowered areas in your peripheral vision are blurrier)

Particle Resolution: Very Low (Reduces stutters by improving 1% and 0.1% lows by 4%)

Occlusion and Screen Space Lighting: Off (Corners become less dark. Better visibility)

Screen Space Shadows: Off (Removes some shadows, which helps visibility)

Screen Space Reflections: Off (Can see people through windows easier & the visual noise is distracting)

NVIDIA Reflex Low Latency: On or On + Boost (Reduces input lag which helps your inputs register quicker)

Depth Of Field, Word Motion Blur, Weapon Motion Blur, & Film Grain: Off (Increases screen clarity)

Disclaimer: When calculating the perf boost & impact these settings have combined you'll lose approx 8% perf than if you just left everything on the lowest/disabled

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Optimization Tips

1 - Disable Steam overlay (possibly other overlays too for different launchers/programs, like NVIDIA & AMD) Steam overlay in this game causes lower than expected GPU utilization thus your GPU is not running at full capacity. To do this right click on the game > go to properties > then disable

2 - Next go into your game and go into Audio > Voice Chat > Game Voice Channel > Then select "Friends Only" or "Party Only". If it's set to anything else it will strain your CPU and cause lag spikes, especially the more talking there is like Warzone

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Note: Remember to restart your game if changing "Persistent Effects", "Shader Quality" or "Static Reflection Quality" for it to take affect

29% - 53% Performance Uplift (Depending on preset)

Made by Hybred

(Updated 8/30/24 | tags: BO6, WZ4, BOZ, Warzone 4, COD 2024, Black Ops 6, Black Ops VI)

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this post was submitted on 30 Aug 2024
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