Clerics.
Call your group the A-Men.
Clerics.
Call your group the A-Men.
Suggesting this to my group now! If they aren't interested... will find a new group haha
I think the game is forgiving enough that you don't have to limit yourself in your choice. There are enough healing potions that you don't necessarily need a dedicated healer.
So just do what your heart tells you.
Fair point. I ended my second run through with sorcerer, ranger, wild shape druid, and fighter. I love the smashing power of the 2h fighter. I just don't know how they'd handle fights meant for AoEs.
4 Barbarians. Just pick enemies up and throw them around like a pin ball machine.
This may not be the most optimal but I think a party of rangers, each with their own color dye would be fun. This way you could be the “power rangers”
I'd go druids. With spor Druid, you get tons of temp hit points and can tank a bit. Shape shifting allows you all kinds of utility in and outside combat. And when you die in animal form, you just go back to where you were before you shifted. Hand full of healing spells. Lots of summoning spells. My one druid gets like 7 summons before most fights start and a few during the fight.
Technically 13 summons are possible at the max.
At least for one character
Definitely druid. Shape shift everyone into ravens and just fly past every obstacle and enemy while playing Wagner's ride of the Valkyries.
Paladins:
Downsides of ranged and AoE can be mitigated with bombs or special arrows.1.
A Monk seems capable of soloing the game. Especially with clever use of throwables and improvised weaponry, positioning and shoves. They get 2 attacks right off the bat, don't need equipment at all, and are strong as fuck.
Of course, you can also just multiclass into every single class at once (even an achievement for doing this without using Withers) and practically do everything, too.
You have alot of the same answers but here is a wildcard. Sorccerer. Spells can complimemt each other very well, for example create water+ice or shock magic.
The biggest problem is, that getting the same equiqement x 4 is pretty hard. But doable in lategame.
The obvious answer is bard
Boring answer possibly, but Fighter. Can have each different one lean into defensive, dual-wield, ranged, two handed weapons however you want. Can have one or two be an eldritch knight for magic too.
A lot of enemies in the game have resistance to the blunt, piercing, and slashing so the ability to do some kind of other damage type is important. Some kind of magic would definitely be welcome in a fighter comp.
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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