this post was submitted on 24 Sep 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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Thinking about doing another run with a single class party. My first thought is druid, because between the subclasses you can get a good mix of healing, AoE, and tanking. What other classes might work? Is there enough gear to go around for this to work?

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[–] TheGreatFox@lemm.ee 51 points 2 years ago (1 children)

Clerics.

Call your group the A-Men.

[–] blegeg@lemmy.world 5 points 2 years ago

Suggesting this to my group now! If they aren't interested... will find a new group haha

[–] bjoern_tantau@swg-empire.de 16 points 2 years ago* (last edited 2 years ago) (1 children)

I think the game is forgiving enough that you don't have to limit yourself in your choice. There are enough healing potions that you don't necessarily need a dedicated healer.

So just do what your heart tells you.

[–] flumph@programming.dev 2 points 2 years ago

Fair point. I ended my second run through with sorcerer, ranger, wild shape druid, and fighter. I love the smashing power of the 2h fighter. I just don't know how they'd handle fights meant for AoEs.

[–] yaminoEXE@ttrpg.network 14 points 2 years ago

4 Barbarians. Just pick enemies up and throw them around like a pin ball machine.

[–] ChangXi@programming.dev 13 points 2 years ago

This may not be the most optimal but I think a party of rangers, each with their own color dye would be fun. This way you could be the “power rangers”

[–] jalopp@lemm.ee 13 points 2 years ago (1 children)

I'd go druids. With spor Druid, you get tons of temp hit points and can tank a bit. Shape shifting allows you all kinds of utility in and outside combat. And when you die in animal form, you just go back to where you were before you shifted. Hand full of healing spells. Lots of summoning spells. My one druid gets like 7 summons before most fights start and a few during the fight.

[–] Manifish_Destiny@lemmy.world 5 points 2 years ago* (last edited 2 years ago)

Technically 13 summons are possible at the max.

At least for one character

[–] PassTheChicken@sh.itjust.works 10 points 2 years ago

Definitely druid. Shape shift everyone into ravens and just fly past every obstacle and enemy while playing Wagner's ride of the Valkyries.

[–] FireTower@lemmy.world 7 points 2 years ago* (last edited 2 years ago)

Paladins:

  • tanky
  • solid damage
  • lay on hands to heal (plus ancient's aura)
  • can buff allies, debuff enemies, and remove debuffs
  • charisma stat can be pumped due to being a charisma caster
  • weapons w/ rush attack + high STR jump can cover lots of ground
  • can feature a dex paladin running a bow
  • if you went with 4 paladins all with a weapon with cleave you can do 12 smites in one turn by level 3.

Downsides of ranged and AoE can be mitigated with bombs or special arrows.1.

[–] Kolanaki@yiffit.net 6 points 2 years ago* (last edited 2 years ago)

A Monk seems capable of soloing the game. Especially with clever use of throwables and improvised weaponry, positioning and shoves. They get 2 attacks right off the bat, don't need equipment at all, and are strong as fuck.

Of course, you can also just multiclass into every single class at once (even an achievement for doing this without using Withers) and practically do everything, too.

[–] Chev@lemmy.world 5 points 2 years ago

You have alot of the same answers but here is a wildcard. Sorccerer. Spells can complimemt each other very well, for example create water+ice or shock magic.

The biggest problem is, that getting the same equiqement x 4 is pretty hard. But doable in lategame.

[–] superb@lemmy.blahaj.zone 4 points 2 years ago

The obvious answer is bard

[–] potterpockets@sh.itjust.works 3 points 2 years ago* (last edited 2 years ago) (1 children)

Boring answer possibly, but Fighter. Can have each different one lean into defensive, dual-wield, ranged, two handed weapons however you want. Can have one or two be an eldritch knight for magic too.

[–] FireTower@lemmy.world 4 points 2 years ago* (last edited 2 years ago)

A lot of enemies in the game have resistance to the blunt, piercing, and slashing so the ability to do some kind of other damage type is important. Some kind of magic would definitely be welcome in a fighter comp.