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[-] jewbacca117@lemmy.world 33 points 2 days ago

Damn. I had really hoped my grandchildren would get to play Star Citizen in their lives.

[-] limitedduck@awful.systems 25 points 2 days ago

Today was day one of Citizencon and CIG revealed a lot of stuff that shows they're still working to give players the game they want. Most of it was actually tech to answer the scalability problem for everyone wondering how they're going to get to 100 star systems when they still only have 1

[-] fartsparkles@sh.itjust.works 19 points 2 days ago

Next it’ll be 1000 star systems while we’re still waiting on Squadron 42.

[-] arudesalad@sh.itjust.works 30 points 2 days ago* (last edited 2 days ago)

Fun fact: If you take the year, add two, you'll get the current planned release date for sq42

This isn't dependent on the current year

[-] limitedduck@awful.systems 11 points 2 days ago

Personally, I don't think they should be aiming for 100 anymore, even if it was promised. That number was for the original pitch and was arbitrarily high since it was for a much shallower and easier to create game

[-] arudesalad@sh.itjust.works 3 points 2 days ago

Today they announced that it was cut down to 5 and they will slowly work their way back up to 100 after launch (whenever that is)

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[-] fartsparkles@sh.itjust.works 10 points 2 days ago

I’d gladly take a single functioning system rather than wait another 12 years of my life for this Kickstarter project to deliver.

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[-] draneceusrex@lemmy.world 15 points 2 days ago

Dull surprise.

[-] Pyflixia@kbin.melroy.org 14 points 2 days ago

We already knew this. It's just a grifting thing now.

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[-] deegeese@sopuli.xyz 14 points 2 days ago

If they finished it they’d have to find a new revenue stream.

[-] Bonesince1997@lemmy.world 14 points 3 days ago
[-] slaacaa@lemmy.world 11 points 2 days ago

You’re just jelous of my 5k kimited edition spaceship (will be ready next year)

[-] thisbenzingring@lemmy.sdf.org 9 points 2 days ago

What's the latest build weight in at?

It's so many gigs, it's not even worth trying every so often. Every time you load it, gigs to download.

Glad I only ever spent the initial $60

The first big disappointment was the end of the funding rewards. Is any of those original rewards even noticable? Oh yay a fish! And a 42 towel to look at!

[-] Seditious_Delicious@lemmy.world 11 points 2 days ago

OK. Never played SC so honest question here; What is wrong if the game is technically not complete? I mean the way I thought is that this means that it keeps evolving and expanding so new content and features become available as the game development progresses. What am I missing? Is this a similar situation to the Eve Online BitterVets?

[-] dormedas@lemmy.dormedas.com 24 points 2 days ago

It was kickstarted a decade ago with release dates which they’ve never kept thanks to a constant modification of what a release looks like - namely splitting the MMO-like Star Citizen out from the single-player blockbuster Squadron 42 - as well as scope bloat. A lot of people originally kickstarted the game (mostly for what we now call Squadron 42 + some multiplayer thing) but now a decade on, the MMO-like Star Citizen is seemingly the priority project and most of the people who are currently funding the game are primarily interested in that.

After hundreds of millions of dollars of funding, it seems clear that Squadron 42 in particular is in development hell as it still can’t seem to make it to market. Star Citizen, while playable, teeters back and forth from basically unplayable to playable and all “progress” is subject to wipes.

[-] Dhs92@programming.dev 7 points 2 days ago

Just some context: from 2017 until last year they had the majority of the development staff working on SQ42, which they declared feature complete last year and now we have a planned release of 2026. Most of the development staff has been moved back to Star Citizen which is finally seeing a lot of tech come online that was promised years ago. Definitely has a ton of scope creep, and it'll probably never have an official release, but it's definitely a cool tech demo that you can play.

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[-] Cagi@lemmy.ca 0 points 1 day ago* (last edited 1 day ago)

Don't listen anyone here, positive or negative. Try the next free fly and see for yourself. Too many feelings for an honest answer.

But here's my 2 cents anyway, ha ha: I enjoy it, they are pushing out regular massive updates that make it more and more fun every quarter. They grew a studio from 8 people to over 1000, which takes years to do, so complaints that they have taken 10 years of full scale development are incorrect. Some people don't like the idea it may never be the full game they set out to make, which is fair, it's possibly the most ambitious game to date. But it's being made in good faith, reports of a scam are about as reliable as moon landing conspiracy theories for many of the same reasons. In the meantime, what they do have is already a lot of fun. You only need to spend $50 to get in, people spending more are doing so voluntarily and generally without regrets. They have more players and revenue every year than the year before, this wouldn't happen if it wasn't already a fun game for many.

Gameplay is like a second life in space. It's very spaceship centric, but there's lots to do besides pilot. It's slow paced, the design does prefer immersion over convenience a lot of the time.

If you like big, slow (with moments of high intensity), immersive, cinematic games, or if you like sci fi it's definitely worth a try. Lone wolf play is doable, but taking a role on a crew is more fun (at least for me).

[-] Allero@lemmy.today 8 points 2 days ago

Long story short, they severely fail to deliver on their promises and also mismanaged their development incentives so that they are not financially interested to ever release, or even make the game fully playable.

[-] sp3tr4l@lemmy.zip 11 points 2 days ago* (last edited 2 days ago)

They consistently make promises for things that will exist in the future, which then takes them years beyond their expected timeframe to achieve, or just never do them because some other past promise or promise they will make later makes an original promise either totally unworkable or wildly different.

So, so many missed deadlines, which uh, actually were just aspirational.

And... this is a game that sells you ships, gear, for hundreds, thousands or even tens of thousands of real world dollars.

Some crazy promise will be made and oh, turns out that means we have to rework something like half the game's systems to support that, but also they're adding new content constantly that is always in some limbo state between following the old system's paradigms and attempting to follow the new system's paradigm.

What you end up with is a constant state of everything being a bit broken, and a lot of stuff being completely broken.

Its less like a released game getting DLCs and more like an alpha test that just never ends.

Which, again, costs hundreds or thousands of dollars.

[-] dragonfucker@lemmy.nz 6 points 2 days ago

Game keeps wiping players inventories including the in-game money used to buy ships. You can't progress in the game, they just wipe you.

[-] dustyData@lemmy.world 6 points 2 days ago

SC is a scam. They sell ships for real money that only half work. The game is riddled with bugs, quests don't complete. Users state is regularly wiped so there's no point on progressing in it and instead of finishing the game they ask players for much more money to work on tiny niche technical problems that sound super important on presentations but don't move the needle even a little bit towards a finished game. At best, it is video game history most expensive physics toy. In reality, when you scrutinize their finances executives have pocketed most of the money raised and devs have been paid poor wages and overworked to a constantly moving target. They have never finished a single roadmap item, but they have announced to fanfare at least 5 different development roadmaps that are the very definition of scope creep. Lots of announcements but never a release. Any competent studio would've delivered at least three completed games in the same timeframe for that amount of money. They're an online asset store that sometimes let's you fiddle with the digital models, not a video game.

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[-] brucethemoose@lemmy.world 9 points 2 days ago

It's still around?

I remember when Star Citizen first popped up, and it makes me feel old.

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this post was submitted on 19 Oct 2024
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