449
Data save rule (slrpnk.net)
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[-] cobysev@lemmy.world 66 points 5 days ago

Here you go, I added some pixels to your post:

[-] orsetto@lemmy.dbzer0.com 32 points 5 days ago

This topic has been pinned, so it's probably important

[-] activ8r@sh.itjust.works 10 points 5 days ago

Fucking hell I was looking for my glasses. Thought it was me ๐Ÿ˜„

[-] SkaveRat@discuss.tchncs.de 23 points 5 days ago

Plot twist: they are not lying and everything is stored in tar balls

[-] tfw_no_toiletpaper@lemmy.world 38 points 5 days ago

I usually just use my indexer, save a bunch of times and look up which file was modified within the last few seconds, preferably a .sav

[-] Burghler@sh.itjust.works 23 points 5 days ago

Wait what, can you explain the setup please? I think I need this

[-] tfw_no_toiletpaper@lemmy.world 7 points 5 days ago

I use "everything" from voidtools to find files since windows search sucks. Usually if I go look for ".sav" and there is a file very recently modified, it's the game's savefile.

[-] RizzRustbolt@lemmy.world 10 points 4 days ago

You gotta start posting the games.

[-] Sylvartas@lemmy.world 6 points 4 days ago* (last edited 4 days ago)

Has to be a New Blood game

Edit: actually it's in the screenshot : Dusk

[-] RangerJosie@lemmy.world 19 points 5 days ago

the saves are stored in the balls (in the balls.) the saves are stored in the balls (in the balls)

this post was submitted on 10 Nov 2024
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