What type of idea do you have? You can "generally" use any of the popular languages, but some are better suited to rapid/beginner use for certain applications
Some linux iso management, some CAD software steps that I want to automate. My very general target is to get comfortable with trying to look up documentation, scripting and make my own code bashes for local use cases.
Just start with python or node.js and do some tutorial. :) If you want to get good, you should read a book though. There are many details about a language that online tutorials don't cover.
Language: Python. It does reasonably well at staying out of your way from learning programming instead of the quirks of your language.
It's so long ago I learnt to program that it feels like my sources are outdated by now.
I have a similar issue... I have done slightly more than nothing, I really struggle trying to think of small projects that actually work for me.
The few things I've done I stop at a certain point because I have no motivation for the actual content* or there are platform* issues. One thing I made was maybe usable but was likely too much** of a time sink for me.
Though I keep trying other things hoping enough pieces fit that I can think of something.
EDIT: I don't know if it is any help but what I've mentioned were text formats+loaders.
spoiler
*=An adventure book (...if you go right, turn to page 100) reader (via declarative GTK framework). Using text files per page, allows linking to other pages (4 option IIRC, custom button name+description). Text was too small on buttons (no dynamic scaling), especially as I wanted to maybe use unicode 🔍
**= Polygon reader for Raylib (via bindings). Using text files, some data lines at top then an ASCII grid with manually-ordered points (1-9, A-F etc, mostly blank space for simple shapes) to create a seq[Vector2]. Unsure on usage (what users would use+understand more) of polygons that need different vertex order, trianglestrips vs trianglefan. For usability, I was thinking of making an editor for it.
I'm using Godot now and leaning more toward 3D (because vertex colors) and all I can really think of is maybe something like archery. Maybe a wizard boomer shooter, if that wasn't such a high goal.
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