What is starting to annoy me is context button prompts. One button to rule them all i mean. What is this, an elaborate power point presentation? Feels like a relic of the mouse in action.
In the battle of KPI vs Mixed Methods, objective vs subjective, some prefer objective...
I'm not a PC gamer, perhaps the people who play PC games invested a lot in their rig and expect a studio experience. So they review it and other people realize they are not getting the best experience.
Nintendo Switch users with NSO might not realize that the software emulation used to run those games suffers from latency, and they will enjoy themselves until someone they trust brings it up and sends them down the rabbit hole.
I'm currently grinding a game that looks like it was made in 2015 and had a few bugs. I don't care because it is what I want to play.
I get what you mean, though.
I don't know what you're talking about, old games were just as fucking janky on release, and most of them took years of modders fixing all those issues for them to get better.
Fallout 1 & 2 - janky on release
Baldur's Gate 1 & 2 - janky on release
Morrowind - janky on release
S.T.A.L.K.E.R. Call of Chernobyl - janky on release
S.T.A.L.K.E.R. 2 - janky on release
All of these were capable of being installed and "just playing" them on release. There were countless bugs and janky behavior and that's normal and we're now spoiled by day 1 patches. STALKER 2 has been out a month and has had three major patches for bug fixes. STALKER Call of Chernobyl probably could have used the same but in 2007 the infrastructure to push quick updates just wasn't there yet. Steam had only released by Valve in late 2003, roughly three and a half years earlier.
Yeah, I'm sick of it as well. Having to guess whether my rig will play something at a framerate that won't make me sick because a dev studio chose pretty graphics (that aren't really much better than AAA 10 years ago) over good optimization.
Most of the games I play are relatively undemanding for this reason. That and because indie games don't have as much monetization.
There are many games where you just install and play them. I've found many after excluding both AAAs and popular indies.
As far as AAA goes, the very emphasis is on graphics, sound, etc (big ehhh to the gameplay). Popular indies are also not my thing because it has become more of a social activity and the makers themselves play on that a bit. Aside from those two categories itself, I've got maybe a hundred good games which can be played maybe hundred to a few hundreds of hours each, maybe more. Most of them unplayed.
Old games are also something which are not going away if you check compatibility in advance (or use GOG preservation mark games, which apparently try to fix those problems).
I'm currently playing Battlefront 2004 and Monster Slayers (deckbuilder) but have a shitload of games from many genres installed. Most of them unheard of, being good quality in game design and enjoyable for many hours.
2023 was a phenomenal year for gaming. One great game after another. AAA and indy. Of course there will always also be bad games. But I think we do have enough good stuff. And looking at Ubisoft it seems like customer's dissatisfaction with bad spectacles seems to reach the big companies. And with development tools becoming ever more accessible I think we're looking at a bright future.
Gaming
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