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[-] all-knight-party@kbin.run 16 points 1 year ago

Wow, what in the world would require that amount of data to log a crash?

[-] Rampsquatch@sh.itjust.works 11 points 1 year ago
[-] DeriHunter@lemmy.world 0 points 1 year ago

How does spaghetti code even related to the logs? Do you know what it even means?

[-] Rampsquatch@sh.itjust.works 3 points 1 year ago

Poorly coded is what I meant. I was trying to be funny

[-] kiwifoxtrot@lemmy.world 5 points 1 year ago

The developer left the debugging mode on for deployment by mistake.

[-] drbluefall@toast.ooo 1 points 1 year ago

Maybe it's dumping core as well.

[-] mindbleach@sh.itjust.works 4 points 1 year ago

Weird to be that size and not larger, if they're just dumping RAM for investigation by devs. If it's selective, at all - the game is a 1v1 fighter. Relevant state has to be a couple megabytes.

[-] big_slap@lemmy.world 1 points 1 year ago

this game was clearly rushed out. pc experience on day 1 left me desiring more polish. I use a kb to play fighting games, and rebinding keys was such a gigantic pain to do.

sf6 set the benchmark for me when it comes to fg polish.

this post was submitted on 17 Oct 2023
77 points (97.5% liked)

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