this post was submitted on 04 Mar 2025
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Citybuilders

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[–] truthfultemporarily@feddit.org 12 points 2 weeks ago

Soviet Republic. An actually difficult and very complex game that is mostly about becoming independent from imports.

To do this you have to build factory complexes to produce your own building materials, and ship them with trains closer to your cities where your construction offices, stacked with vehicles you have to buy by hand, will then carry out construction. And by carry out I mean a truck will first physically transport construction equipment like bulldozers, excavators, cranes, etc to the construction site.

[–] Marty_TF@lemmy.zip 9 points 2 weeks ago (1 children)

the way i play it by now, valheim

[–] Dyskolos@lemmy.zip 3 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

Lol. Question to an aficionado:

What is the appeal of valheim? It's so beloved by people, still played, slowly growing but I never managed to really get into it. Can't nail it down to a why though. What does it do so much better than others? Not hating on it, I just think I might've overseen something.

[–] Kolanaki@pawb.social 2 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

The only thing I continue to play Valheim for is the building system and the aesthetic. Because the actual combat and stuff is jank and the number of enemies that constantly spawn is frustrating (I swear to God, even with mods that make the no-spawn zone around your base bigger, the constant trash mob dwarves make it impossible to settle down and just build).

The building system is really fun, as it requires you to think about structural integrity while also having smaller bits to do really gnarly architectural designs that a lot of other block-based builders don't have.

[–] Dyskolos@lemmy.zip 1 points 2 weeks ago

IKR? The dwarfs around the spawn-points drove me nuts very quickly. Kill three of them, five new spawn behind you :) No challenge, no reward, just annoyance. Glad it was not just me. Also with the kinda janky combat that feels very bad. True, the building seems more "challenging" than most others do and the aesthetics are really something special. Thanks for your input!

[–] Marty_TF@lemmy.zip 2 points 2 weeks ago (1 children)

for me it is the concept that building is necessary for survival. in so many games all you need as a base is just plopping down storage and crafting stations. in valheim, these crafting stations need to be in a building and the vuilding system with its structzral stability thing is just fantastic.

and bcs there are things u cant teleport (until you reach ashlands tier portals) it doesnt make sense to have one central base bcs you need to transport all unteleportable resources via ship, meaning you have to set up bases in most biomes individually.

and that causes you to build accordingly. in the meadows and the forest, where all you have access to is wood, you only build small huts, in the mountain and plains where you have access to vast amounts of stone, it is mighty halls of stone, in the mistlands you have extremely difficult terrain requiring you to build an interconnected mess of small buildings and the ashlands are a super hostile place, so you have to design ur bases there with defense from enemies and elements.

this combination of requiring to build to thrive and hhaving completely different circumstances to build is just why i love spending hours building there

[–] Dyskolos@lemmy.zip 2 points 2 weeks ago (1 children)

Ah thank you. Guess I never made it so far to notice that. My max was black forest 😁 But right, usually it's enough to throw some chests on the floor and call it a base. Guess I'll give it another go.

[–] Marty_TF@lemmy.zip 3 points 2 weeks ago (2 children)

yeah tbh the difficulty spike going from black forest to the swamp gets many people to quit and understandably so.

it's also when you start to spend a lot of time just sailing back and forth, so the grind is also a bit more tedious.

if u find that annoying, you can simply change world modifiers to e.g. allow metal teleports or have a 2x resource gain etc.

[–] Dyskolos@lemmy.zip 2 points 2 weeks ago

I wasn't actually beyond black forest 😊 But yeah, I will sure adapt the difficulty to my old-ass needs. Let's see if this does it for me this or if valheim strangely isn't just for me.

[–] mx_smith@lemmy.world 2 points 2 weeks ago

Yep changing the difficulty was the only way I could beat those trolls, not losing everything when you die was the big one.

[–] Elevator7009sAlt@ani.social 1 points 2 weeks ago (1 children)

I have not played Valheim, I have just heard the name, and don't follow streamers. So genuine question, what do you mean by "beloved by politics"?

[–] Dyskolos@lemmy.zip 2 points 2 weeks ago

Ah crap. Stupid autocorrect. PEOPLE. I was speaking of PEOPLE :-)

[–] ActuallyGoingCrazy@sh.itjust.works 8 points 2 weeks ago (1 children)

Finally getting into Frostpunk, and it's turning out to be more challenging than I expected!

[–] CitizenKong@lemmy.world 2 points 2 weeks ago

Frostpunk is awesome. Once he get the hang of it and know when to sacrifice what to avoid collapse, it's really not all that hard.

[–] kata1yst@sh.itjust.works 8 points 2 weeks ago

Timberborn. Such a joy to play.

[–] Fizz@lemmy.nz 7 points 2 weeks ago (1 children)

I'm in an abusive relationship with cities skyline 2. I hate it so much.

[–] Blaze@sopuli.xyz 7 points 2 weeks ago (1 children)

How is it at the moment? Still buggy? I haven't been following since the release

[–] Fizz@lemmy.nz 5 points 2 weeks ago (1 children)

It lacks content and somehow has a worse ui than cs1.

The default assets are so unbelievably ugly and now that we have some region packs cities are starting to look nice. However the game feels very sluggish. Running the simulation is kind of expensive and the simulation is bad. I got a new CPU but its still not preforming how I'd like.

[–] Blaze@sopuli.xyz 1 points 2 weeks ago

Interesting, what are the main pros vs CS1?

[–] mlfh@lemmy.sdf.org 6 points 2 weeks ago (1 children)

Manor Lords has been one of the most beautiful and innovative games I've ever played, and whenever I pop in to play it I end up spending half the time just zoomed a bit out, watching my little towns live and breathe. It's lovely.

Dwarf Fortress and the OG Cities Skylines are the only other games I play these days, and I think with those I'm set for life.

[–] Aussiemandeus@aussie.zone 1 points 2 weeks ago (1 children)

Yeah second it for Manor Lords.

Great game so relaxing too

[–] stringere@sh.itjust.works 2 points 2 weeks ago (1 children)

I have to go back and play now that it's been updated a bit. I played through to where my town was doing great but then people stopped picking up food from marketplaces and it all stagnated.

[–] Aussiemandeus@aussie.zone 2 points 2 weeks ago

Yeah they have changed the way the markets work and added new maps and bridges

[–] Nikokin@lemmy.world 6 points 2 weeks ago

Eco, greatest multiplayer city building game ever. And it's still super buggy and unfinished

[–] Nalivai@lemmy.world 3 points 2 weeks ago* (last edited 2 weeks ago)

Recently got into Wandering Village. Such a neat and cute game, I love it.

[–] Agent_Karyo@lemmy.world 3 points 2 weeks ago

Not a city-builder in the classical sense, but you do have to manage a colonization program that includes city demand provision, waste management and inter-city logistics.

Plan B: Teraform.

[–] rickyrigatoni@lemm.ee 2 points 2 weeks ago

I'm still on sim city 4