this post was submitted on 17 Mar 2025
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[–] arc@lemm.ee 34 points 1 day ago

GTK 3 support just in time for GTK 4 & 5

[–] weker01@sh.itjust.works 34 points 1 day ago (13 children)

No, no, no. It's the end of times. I can hear the trumpets of the apocalypse.

Now Valve needs to release half life 3 and the world as we know it will truly perish.

Jokes aside. I hope this means work on a UI overhaul can seriously begin.

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[–] TheWilliamist@lemmy.world 55 points 2 days ago (15 children)

To all of the authors below who have disparaging opinions on the UX/UI experience and or the download ability. It’s a volunteer project for a reason. If you have such grand ideas and abilities put your money where your fingers are and fucking sign up.

[–] the_q@lemm.ee 24 points 1 day ago (1 children)

A lot of the hate GIMP gets is people coming from Photoshop expecting it to work like Photoshop. In fact that's true for a lot of Adobe-like open source projects. That's why "industry standards" are dangerous and really only exist to keep one company rich.

[–] swelter_spark@reddthat.com 9 points 1 day ago (1 children)

My hate comes from wanting it to work like LView Pro. There's no Linux image manipulation program that comes close to meeting the standard they set in 2001.

[–] TheWilliamist@lemmy.world 1 points 23 hours ago* (last edited 29 minutes ago)

I think I remember that app? I’m going to have to go look that up. It’s shocking what one forgets in a quarter of a century.

[–] BlameTheAntifa@lemmy.world 7 points 1 day ago

It’s been tried. The gatekeeping of GIMP’s monstrously horrific UI/UX is both vicious and impenetrable.

[–] Kirk@startrek.website 18 points 1 day ago

So true for all FOSS projects, the more successful they become the more new users expect a customer service dept.

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[–] rumba@lemmy.zip 29 points 1 day ago (1 children)

Off-Canvas Editing Paint tools can now automatically expand the width and height of a layer as you draw! You can select “Expand Layers” in the tool options to enable drawing past the current boundaries of layers.

More features such as guides and auto-expanding layers can be used to work in the off-canvas space!

SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

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[–] Octagon9561@lemmy.ml 24 points 1 day ago

Now do VLC 4.0 :D

[–] xnx@slrpnk.net 108 points 2 days ago (1 children)

zero screenshots on the announcement page and zero screenshots on the homepage. Exactly what i expect from gimp lol

[–] AdrianTheFrog@lemmy.world 44 points 2 days ago (1 children)

The UI looks the same lol

The layers are the big thing, but its hard to show because the final result looks the same anyways

[–] xnx@slrpnk.net 52 points 2 days ago* (last edited 2 days ago) (12 children)

Aw man i was hoping for a big ui upgrade like when blender released version 2.8 that now even cinema4d is copying.

I fear gimp truly doesnt care about its ui/ux because technically everything you want to do is possible as long as you learn the ways ans they dont care to attract an audience thats not die hard FOSS people. For example schools havent been able to use it because theyre so deadset on their nsfw name and schools cant have kids googling gimp with the pictures that will show up

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[–] ManaOatbun@jlai.lu 65 points 2 days ago (4 children)

I opened it, changed brush, got a segmentation fault crash lmao

[–] sugar_in_your_tea@sh.itjust.works 1 points 9 hours ago (1 children)

Nice. I wonder if they'd be open to rewriting portions in Rust to catch these types of issues with the compiler instead of the user. I'm willing to help if someone else gets the devs on board.

[–] ManaOatbun@jlai.lu 1 points 7 hours ago (1 children)

Is this what Rust is about? If so that's a nice perk!

Yeah, pretty much. A segfault happens when you access memory incorrectly, and Rust is all about correct memory access.

[–] merdaverse@lemmy.world 12 points 1 day ago

Hey, it's open source. Just open a C project from the 90s and fix it yourself. Ez /s

[–] RoyaltyInTraining@lemmy.world 32 points 2 days ago (1 children)
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[–] iamkindasomeone@feddit.org 18 points 2 days ago

It's always the user's fault. Why do think you could change the brush using an UI element!?

[–] mtchristo@lemm.ee 39 points 2 days ago (6 children)

Next. They should drop everything and solely focus on improving ux & ui . Every time I open gimp to try and get acclimated to it, I close it back out of frustration. Nothing is intuitive in that software. Not even the naming of the tools settings.

[–] Nalivai@lemmy.world 26 points 1 day ago

To be honest, nothing is intuitive in any complex software. Every time I open Photoshop I want to cry in pain. But it isn't because Photoshop is bad (that I don't know actually), but because I am not familiar with it at all

[–] rumba@lemmy.zip 12 points 1 day ago (1 children)

Nothing is intuitive in that software.

UI/UX is a very very difficult job. I've only ever known a few UI/UX artists that were any good, and OMFG, are they expensive.

You can't just drop everything and focus on something where you don't have domain experts. Not to presume too much about you, but that would be like saying you need to drop everything you're doing and focus on brain surgery next year. UI/UX is art. It's a very specific type of art that, unfortunately, doesn't come easy for people. There are companies for hire that work professionally on UX/UI, but they're not cheap either. Anyone can spot bad UX, but knowing how to fix it in a way that works for everyone, that's nearly a unicorn.

I've been using gimp since it was released for daily driver projects.

I've been using Photoshop for about a decade when required for gigs.

I can get around either app pretty decently at this point.

If you drop any new user into either, they'll be absolutely lost.

If you drop a seasoned Photoshop user into GIMP, they'll not only be lost but be unable to use their vast array of plugins and macros and aren't quite (but non-technically are) impossible for the average user to work on.

We can't make Gimp Photoshop-like. We can make strides to improve Gimp, but it's beyond reach for the current team. Maybe we can start a crowdfund to get a UX company to take a stab at it, but even at that we'd need buy in from the developers and it would likely be an incredibly large rework, not unlike the current one that took quite a long time.

[–] mojofrododojo@lemmy.world 4 points 1 day ago* (last edited 1 day ago)

We can’t make Gimp Photoshop-like.

bring back gimpshop for those who don't want to deal with it.

https://en.wikipedia.org/wiki/GIMPshop

[–] InFerNo@lemmy.ml 10 points 1 day ago (2 children)

Don't touch my workflow. Just because you couldn't get acclimated to it, doesn't mean no one did.

[–] prototype_g2@lemmy.ml 19 points 1 day ago (1 children)
[–] nearhat@lemm.ee 10 points 1 day ago (1 children)

Thankyou!

Gosh randall is always on point, though. Either a complete psycho or a savant of the human perspective (laziness, i guess? It seems like most of his stuff is mocking the lazy process fails in science, bureaucracy or people interactions)

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[–] hexagonwin@lemmy.sdf.org 20 points 2 days ago (1 children)

i mean its pretty good if you get used to it.. i remember the shortcuts for all the major tools i use and it's very quick and easy to use for me.

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[–] Hadriscus@lemm.ee 10 points 1 day ago (6 children)

It is essential that you explain exactly what you find unintuitive, otherwise -forgive me, but- this feedback is worthless. Make a bullet list, with captures, show how you would rename or rearrange things. Do your part !

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[–] Showroom7561@lemmy.ca 200 points 2 days ago (93 children)

Man, after decades, why does GIMP still have a marketing problem?

Just visit https://www.gimp.org/ and compare it to https://www.adobe.com/ca/products/photoshop.html

Just assume both did exactly the same thing and cost the exact same amount (free or otherwise). Which would you choose based on their website?

Why does GIMP (and pretty much all FOSS) have to be so secretive about their product? Why no screenshots? Why not showcase the software on their website?

It's so damn frustrating that every FOSS app appears to be command line software, or assumed that the user knows everything about it already.

Devs, you might have a killer piece of software, but screenshots go a long way to help with gaining interest and adoption.

[–] pelespirit@sh.itjust.works 70 points 2 days ago* (last edited 2 days ago) (11 children)

Krita.org does a nice job of showing off their work and so does Blender

They're not flashy, but they definitely make me want to download them and check them out.

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[–] Majestic@lemmy.ml 113 points 2 days ago (5 children)

Incredible. This is one of those hard to believe moments.

It's been 21 years since the release of GIMP 2.0.

It's been more than 10 years since work on a majorly overhauled GIMP 3.0 was announced and initiated.

And it's been 7 years since the last major release (2.10).

I can't wait for the non-destructive text effects. After all these years of dealing with the fact applying drop shadows meant the text couldn't be edited, at last it's no longer an issue.

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[–] joshfaulkner@lemmy.world 46 points 2 days ago
[–] Leeuk@feddit.uk 23 points 2 days ago

Brilliant and huge congrats to the amazing people who worked on it. One silly question though, is the "new" Gimp logo supposed to look out of focus or are my eyes getting old?

[–] kaerypheur@lemmy.world 3 points 1 day ago

GNU Image Manipulation Program (GIMP) version 3 has been released. But when will Valve release Half-Life version 3? They have already released 1, 2, the episodes, and Alyx. But when will Valve release 3.0? This is not fair because even GIMP has reached version 3.0, but Valve's Half-Life has not. 😔

[–] OneRedFox@beehaw.org 6 points 1 day ago

Hot damn! Never thought that I'd see the day.

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