[-] AdrianTheFrog@lemmy.world 4 points 23 hours ago

its developed by Mozilla

[-] AdrianTheFrog@lemmy.world 33 points 1 day ago

I’m just really hoping Trump will piss off republicans in Congress fast enough that they stop supporting him before he can cause any real harm.

[-] AdrianTheFrog@lemmy.world 0 points 2 days ago

Populism isn’t necessarily bad, business antitrust regulations and the 8 hour workday were historically populist policies. Dems shouldn’t go all out on populism, but they should do something to become popular. Elections are a popularity contest after all.

[-] AdrianTheFrog@lemmy.world 1 points 3 days ago

I think a big part of this might be the Democrats not wanting to take the populist pro-worker anti-rich stances due to campaign donations.

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... rule (lemmy.world)

Just 3% less votes than Jill Stein, and he dropped out 3 months ago

[-] AdrianTheFrog@lemmy.world 66 points 3 weeks ago

shocking: users of open-source reddit alternative like open-source things

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submitted 3 months ago* (last edited 3 months ago) by AdrianTheFrog@lemmy.world to c/blender@lemmy.world

I've often seen this sort of thing in videos advertising GI in minecraft shaders, and tried it out in blender.

[-] AdrianTheFrog@lemmy.world 37 points 3 months ago

next up: microsoft announces development of Bethesda's next game will be largely outsourced

[-] AdrianTheFrog@lemmy.world 32 points 4 months ago

Just read the wikipedia list of common misconceptions

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This is at JFK, does anyone know what they are used for? There wasn’t an obvious time when it was taking a picture.

[-] AdrianTheFrog@lemmy.world 40 points 5 months ago

They can't. AI has hallucinations. Google has shown that AI can't even rely on external sources, either.

[-] AdrianTheFrog@lemmy.world 54 points 5 months ago

It's hard to tell if the youtubers are getting more annoying or if its my tastes that are changing. Probably both tbh

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Prompt: A cyberpunk scifi painting of a floating city in the air above the sea

It uses a new, fancier, 18GB text encoder (t5) to follow the prompt much more closely. It isn't perfect, but its much better than SDXL in my opinion. It does seem to be a bit worse at photorealistic subjects and has a tendency to create 1-pixel vertical lines.

Some other images:

impressionist, a woman sits in the middle of a crowded cyberpunk street, people bustling around, orange and blue glowing signs, warm atmosphere

a bright cinematic photo of a solarpunk city at midday, skyscrapers, steel, glass, vines and fields of vivid tropical plants

[-] AdrianTheFrog@lemmy.world 42 points 9 months ago

"you now have to spend more money to survive" -> "people are now spending more money" -> "the GDP is going up" -> "the economy is doing well!"

[-] AdrianTheFrog@lemmy.world 50 points 9 months ago

not really a joke article because the guy did make it, but it also isn't a product, it was just an 'art project' by the guy

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I get around 1 image every quarter of a second on my 3060. The quality isn't up to par with regular SDXL (not even close) but it follows prompts well and is extremely fast. Here are some of the best images in this batch:

Prompt: "impressionist oil painting, watercolor, a crying old southern man eats cheese at sunset in front of a futuristic dystopian cyberpunk city"

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Material: 3D model: Original image:

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[-] AdrianTheFrog@lemmy.world 62 points 1 year ago

They massively changed the UI in 2019, in version 2.8. Hasn't changed much since then though.

If you remember Blender having a bad-looking light grey UI and no support for multiple workspaces, that's the old version.

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Runs at around 300 FPS on my RTX 3060, WITH realtime global illumination enabled (sdfgi). Sadly still not fast enough for the scene to be playable in VR on my hardware - at least not at native resolution.

Some additional screenshots:

I'm pretty new to Godot, and the tower is a model I made for a different project. This is an updated version of the scene I posted here a couple of months ago. I'm posting this to show that you can achieve some pretty nice graphical fidelity in Godot - and you don't need to be a professional artist or have tons of Godot expertise to do it.

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submitted 1 year ago* (last edited 1 year ago) by AdrianTheFrog@lemmy.world to c/blender@lemmy.world

It uses baked ambient occlusion and has 20,070 triangles, 10,576 vertices, 8,752 faces, and is 45mb in total, including textures. It uses 2 4k sprite sheets for the eye to run in Unity without using the Video Player component.

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AdrianTheFrog

joined 1 year ago