[-] AdrianTheFrog@lemmy.world 8 points 2 days ago

It makes it stand out from the others in the genre. I don't think it would be a good addition, maybe it would be fine in a sequel or something, although from what I've heard the studio has fallen apart since then. But adding a simple combat system when it isn't the focus would probably just make the game feel indecisive and half-baked.

[-] AdrianTheFrog@lemmy.world 5 points 2 days ago

I would say as a general rule its fine when you aren't talking about people, ex: female body armor, female frog, etc

[-] AdrianTheFrog@lemmy.world 5 points 2 days ago

If true, it could indicate some sort of mental decline, basic hygiene around coworkers is expected when you're competing in one of the largest popularity contests in the world.

[-] AdrianTheFrog@lemmy.world 1 points 5 days ago

We have one like that with illuminated buttons, probably from around 2015, but it only stays on for 30 seconds or so

36
submitted 1 month ago* (last edited 1 month ago) by AdrianTheFrog@lemmy.world to c/blender@lemmy.world

I've often seen this sort of thing in videos advertising GI in minecraft shaders, and tried it out in blender.

[-] AdrianTheFrog@lemmy.world 37 points 2 months ago

next up: microsoft announces development of Bethesda's next game will be largely outsourced

[-] AdrianTheFrog@lemmy.world 32 points 2 months ago

Just read the wikipedia list of common misconceptions

116

This is at JFK, does anyone know what they are used for? There wasn’t an obvious time when it was taking a picture.

[-] AdrianTheFrog@lemmy.world 40 points 3 months ago

They can't. AI has hallucinations. Google has shown that AI can't even rely on external sources, either.

[-] AdrianTheFrog@lemmy.world 54 points 3 months ago

It's hard to tell if the youtubers are getting more annoying or if its my tastes that are changing. Probably both tbh

206
Rule (lemmy.world)
53

Prompt: A cyberpunk scifi painting of a floating city in the air above the sea

It uses a new, fancier, 18GB text encoder (t5) to follow the prompt much more closely. It isn't perfect, but its much better than SDXL in my opinion. It does seem to be a bit worse at photorealistic subjects and has a tendency to create 1-pixel vertical lines.

Some other images:

impressionist, a woman sits in the middle of a crowded cyberpunk street, people bustling around, orange and blue glowing signs, warm atmosphere

a bright cinematic photo of a solarpunk city at midday, skyscrapers, steel, glass, vines and fields of vivid tropical plants

[-] AdrianTheFrog@lemmy.world 29 points 6 months ago* (last edited 6 months ago)

It makes sense if you interpret it as ≥6, which is probably what they meant anyways.

Edit: I'm pretty sure it also works in hyperbolic space

[-] AdrianTheFrog@lemmy.world 42 points 7 months ago

"you now have to spend more money to survive" -> "people are now spending more money" -> "the GDP is going up" -> "the economy is doing well!"

[-] AdrianTheFrog@lemmy.world 50 points 7 months ago

not really a joke article because the guy did make it, but it also isn't a product, it was just an 'art project' by the guy

19

I get around 1 image every quarter of a second on my 3060. The quality isn't up to par with regular SDXL (not even close) but it follows prompts well and is extremely fast. Here are some of the best images in this batch:

Prompt: "impressionist oil painting, watercolor, a crying old southern man eats cheese at sunset in front of a futuristic dystopian cyberpunk city"

17

18

Material: 3D model: Original image:

62
submitted 11 months ago by AdrianTheFrog@lemmy.world to c/memes@lemmy.ml
57
[-] AdrianTheFrog@lemmy.world 62 points 1 year ago

They massively changed the UI in 2019, in version 2.8. Hasn't changed much since then though.

If you remember Blender having a bad-looking light grey UI and no support for multiple workspaces, that's the old version.

41

Runs at around 300 FPS on my RTX 3060, WITH realtime global illumination enabled (sdfgi). Sadly still not fast enough for the scene to be playable in VR on my hardware - at least not at native resolution.

Some additional screenshots:

I'm pretty new to Godot, and the tower is a model I made for a different project. This is an updated version of the scene I posted here a couple of months ago. I'm posting this to show that you can achieve some pretty nice graphical fidelity in Godot - and you don't need to be a professional artist or have tons of Godot expertise to do it.

3
submitted 1 year ago* (last edited 1 year ago) by AdrianTheFrog@lemmy.world to c/blender@lemmy.world

It uses baked ambient occlusion and has 20,070 triangles, 10,576 vertices, 8,752 faces, and is 45mb in total, including textures. It uses 2 4k sprite sheets for the eye to run in Unity without using the Video Player component.

2

I'm using SDFGI and TAA for this scene, the one strange thing I've noticed is that rough metallic surfaces like that sphere can look odd, most of it is rough but there are some sharp lines, not realistic behavior for a surface like that. You can see the reflection of the sun is blurred, most of the scene is blurred, but you still get some sharp lines for some reason. This only seems to happen with roughness values between 0.1 and 0.2, a roughness value of 0 looks fine. I'm getting 210-220 FPS in this scene on a 3060 at 1080p.

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AdrianTheFrog

joined 1 year ago