this post was submitted on 18 Mar 2025
125 points (97.7% liked)

Games

36628 readers
1127 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

founded 2 years ago
MODERATORS
top 14 comments
sorted by: hot top controversial new old
[–] Infernal_pizza@lemm.ee 16 points 2 days ago* (last edited 2 days ago) (1 children)

I'm currently playing split fiction with a friend and it's really good, we enjoyed it takes two when that came out as well. There's not enough co-op games like this so it's good to hear they're doing well

[–] Akrenion@slrpnk.net 10 points 2 days ago (1 children)

"A way out" is by the same devs and also pretty cheap. They had some good parts in there already but the shift to stylized characters definitely was the right call. A lot of yellow paint and weird interactions in the first one but still very enjoyable.

[–] Infernal_pizza@lemm.ee 2 points 2 days ago* (last edited 2 days ago)

Oh I never realised that was the same devs, we've played the entire series and loved those as well! (The second one wasn't as good but the third and fourth were great)

[–] ampersandrew@lemmy.world 29 points 2 days ago (2 children)

From the same interview, they said they scaled up from a team of about 65 for It Takes Two to a team of about 80 for Split Fiction, which they made in four years. Back of the napkin math means that Split Fiction was made for about $50M. I find game budgets to be really interesting to track lately, because so many have become so reckless with them that it's great to see what can be made if you scope down.

[–] Katana314@lemmy.world 7 points 2 days ago

Wow, you mean they didn’t make a successful game and then immediately triple their staff and try to start pumping out formulaic games at double pace?

But what about company growth??

[–] GamingNews@lemmy.world 11 points 2 days ago (1 children)

How you conclude that Split Fiction Budget Was $50 Million?

[–] ampersandrew@lemmy.world 16 points 2 days ago

An assumption that each employee costs them about $150k/year in salary/office space/benefits. There are lots of ways it can be more complicated than that, including the fact that they're in Sweden, but last I heard, $150k/year/developer was about what you'd expect to pay in the US, if a company was interested in replicating this kind of development in a place where labor costs are probably highest.

[–] jordanlund@lemmy.world 19 points 2 days ago (1 children)

I can't tell you how nice it is to see this variation on the story instead of "studio behind hit new game shuts down."

[–] straightjorkin@lemmy.world 2 points 2 days ago (1 children)

This reminded me of Larian, and I wondered what these two had in common. (Hazelight studios is swedish)

[–] P1nkman@lemmy.world 3 points 2 days ago (1 children)
[–] straightjorkin@lemmy.world 2 points 2 days ago (1 children)

I was thinking more "not in the us"

[–] P1nkman@lemmy.world 2 points 2 days ago

Fair enough.

[–] MuskyMelon@lemmy.world 14 points 2 days ago

"Exciting Thing" is a meh title name...

/s

[–] Johnny_Flashbang@lemmy.world 2 points 2 days ago

Probably one of the few smaller developers who are doing very well under EA's umbrella.