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[-] Kolanaki@yiffit.net 79 points 1 year ago

"It's actually because we render the sperm in their balls."

[-] Miclux 38 points 1 year ago
[-] rtxn@lemmy.world 34 points 1 year ago

Both. They separate like water and oil.

[-] stankmut@lemmy.world 24 points 1 year ago

The human body is truly amazing.

[-] 567PrimeMover@kbin.social 6 points 1 year ago

Fun fact: if you cover yourself in sperm and let someone pee on you, you'll levitate for a short period of time. The mechanics are similar to covering yourself in oil before a rainstorm

[-] tal@lemmy.today 6 points 1 year ago* (last edited 1 year ago)

Five years down the line, someone working on an AI dumps text from the Fediverse's store of knowledge and uses it as training data for the AI.

[-] prenatal_confusion@lemmy.one 4 points 1 year ago

He is lying. I tried it just now andall it did was make me cum really hard.

[-] oldGregg@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

Point your dinger down next time and the recoil will lift you

[-] blazera@kbin.social 29 points 1 year ago

We know the characters require further work, as they are currently missing their LODs

no, this is the rushed shit gamefreak does, this is a fundamental part of 3D game development, especially for a game like this.

[-] Ottomateeverything@lemmy.world 17 points 1 year ago

And especially for the things that there are potentially thousands of on screen. And especially for things that are semi complex models. And especially for things that are small at a distance....

Yup, I'm no pro game dev, and even in my hobby projects I deal with it at the start of development. It's really easy for character models like this because you do it once for one model and tell the artists (also me) the resolutions for the textures. Then in early development, you use one model for everything while the artists make more variety.

It's not something any decent dev would leave for later.

I'm guessing they haven't tuned the multithreading code and they're getting a lot of lock contention. That's a much harder problem to solve than LODs or other low hanging fruit. You can turn around LODs in a week, multithreading issues can take months.

[-] HarkMahlberg@kbin.social 19 points 1 year ago

I see a shitton of misinformation on the CS subreddit - teeth post, "the economy is a lie" post. There's basically no reason to trust people outrage baiting, regardless of whether they are right or not. We know the game's not finished, pointing out obvious bugs is just beating a dead horse. In four months we'll be several patches deep and all of this will be moot.

[-] whyNotSquirrel@sh.itjust.works 7 points 1 year ago

took me time to understand the link because back in my time CS meant Counter Strike

[-] lea@feddit.de 17 points 1 year ago

Doesn't help that in the past month both CS2 and CS2 came out.

I separate with a colon, seems to work well: C:S2 vs CS2.

[-] worsedoughnut@lemdro.id 3 points 1 year ago

Like when TitanFall 2 was in the news about the hacked servers and so many people saw the headlines and automatically thought the "TF2" being mentioned was Team Fortress 2.

[-] fushuan@lemm.ee 1 points 1 year ago

Don't lie to me, CS is Computer Science, it's the computer science subreddit they are talking about. Clearly.

/s

[-] chunkystyles@sopuli.xyz 4 points 1 year ago

But they want to be mad about it NOW.

[-] ColonelPanic@lemm.ee 8 points 1 year ago

What about the trees too? Everything's fine until I get slightly too close to a forest and everything shits itself sideways.

How do you release a game without having a LOD for something that's going to be on screen in large groups 90% of the time?

I love loads of the small details in this game but a lot of the decisions they made to cut time so they could release baffles me.

[-] mindbleach@sh.itjust.works 2 points 1 year ago

Sounds like they have LODs and swap them in a little too eagerly. Otherwise you'd render more stuff, further out.

[-] Pyr_Pressure@lemmy.ca 8 points 1 year ago* (last edited 1 year ago)

If a company wants to release a game that isn't finished, it shouldn't be released at full price.

Why do people pay full price for an unfinished game? Wait until it's finished, or demand a lower price.

[-] ghen@sh.itjust.works 3 points 1 year ago

I used to pre order games all the time because sometimes they'd be out of stock. Now? Never. Wait for the reviews

[-] loobkoob@kbin.social 2 points 1 year ago

Not only wait for the reviews, but wait for the hype to die down a little.

When Destiny 2 released, the entire playerbase was super positive about it - it fixed everything that was wrong with the first game, they said. After a couple of weeks, some players started mentioning there was no real endgame, nothing to chase because of the fixed loot rolls, etc, and that they felt "done" with the game after 80 hours or so. Everyone else told them to shut up, obviously they were burnt out after playing 80 hours in two or three weeks. And then a couple of weeks later, everyone else started to hit the same point - they had their perfect gear already, they'd done all the content, there was nothing left to see.

Watching a game go from incredibly positive reception to a fairly jaded, luke-warm-at-best reception over the course of ~5 weeks with nothing about the game changing was quite something. And it basically showed me I should wait a few months at minimum for hype to die down and the opinions to settle before I think about buying a game. That said, I'm a patient gamer anyway and usually wait far longer than that anyway, but yeah, I think Destiny 2 perfectly illustrates why you should wait longer for a community consensus.

[-] Pyr_Pressure@lemmy.ca 2 points 1 year ago

Yeah there's currently cities skylines II and another game that I'm currently waiting on dropping their price or stellar reviews before I buy them.

[-] Devdogg@lemmy.ml 4 points 1 year ago

Well, thank god!!

this post was submitted on 27 Oct 2023
102 points (95.5% liked)

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