this post was submitted on 21 Mar 2025
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[–] devilish666@lemmy.world 20 points 4 days ago (4 children)

That topics always made me curious tho....take a sample AAA games back then has smaller size compared to shitty Unity 2D games nowadays and i wonder why ?

[–] gens@programming.dev 14 points 4 days ago (3 children)

Less triangles and smaller textures. Crt monitors had less resolution and practically built-in anti-aliasing so they could get away with (and had to) "worse" assets.

Also since ssd-s have become mainstream unity uses less compression so it would load relatively faster.

Basically because monitors got better, standards got higher, competition got fiercer, storage got bigger and faster, etc.

And it's not like there weren't shitty games before, just everybody forgot about them.

I like how the game Banished is made. From a requirenments/looks ratio it is IMO great. One guy made it. Ghosts of Tsushima also looks amazing and is great from a techical perspective, but it is heavy.

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[–] AbsoluteChicagoDog@lemm.ee 26 points 4 days ago (2 children)

Marketing. Corporate leadership has decided marketing knows better software design than actual engineers.

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[–] rational_lib@lemmy.world 14 points 4 days ago (1 children)

Because the app stores keep adding new requirements that you have to add code to deal with and it gets worse every year and seemingly every day.

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[–] RaptorBenn@lemmy.zip 9 points 4 days ago

It's nearly all just using a whole library instead of the specific single function thats actually required, because few people are actually writing any code these days.

[–] _____@lemm.ee 14 points 4 days ago (1 children)

There's lots of valid reasons for this.

Imo the biggest one people don't account for is this: Dev salaries are incredibly high. if you want fast performance the most optimal way would be to target the platform and use low level native code, so C++ or Swift.

It would cost you like 20x more than just using electron and it will cost you bigly if you have multiple platforms to maintain.

So it turns out having 1 team crunching out an app on electron with hundreds of dependencies is cheaper, naturally that's what most companies will do.

Don't want to use electron ? Then it's kind of the same issue except this time you're using Java and C# and you have to handle platform specific things on your own (think audio libraries for example). It's definitely doable but will be more costly than using a cross platform chromium app.

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[–] SpaceNoodle@lemmy.world 18 points 4 days ago (15 children)

Kinda tired of people referring to my work as "IT"

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