So you collect things to collect them? Why? And why upgrade their stats?
The game part seems to be missing from this game. It seems more fun could be had with an AI image generator directly since the only way to collect a new picture is to play rather generic games (snake for instance).
In a matter of seconds promoting an image generator, you can get:
So this game is an image generator with extra steps but those extra steps aren’t very fun. And paying to get rid of the extra steps (buying in-game currency which is how you fund it all) means I might as well just go give my money to Midjourney or something.
It would make more sense to earn in-game currency by playing a game with or related to the creatures, giving more reason to upgrade their stats and be invested in them.
In the current iteration, the “game” is an unveiled monetisation platform and the downvotes are likely because of that.
There’s the roots of a good idea in here but I’d ditch snake etc and go back to invite only alpha while you iterate on a game loop otherwise you’ll burn your social capital for the FRTL brand quickly.
My first impression for the website was “NTF web3.0 cash grab scam” not “game”.
Other thoughts, .dev tld doesn’t signal game either, but programming.
Additionally, the images are all of such varying design that there’s nothing really iconic about FRTL. You should curate a library of base creatures or something that are inputs for the model to iterate on with the stats so that the rares etc are fun poses, effects, different elements, different colours, sizes, etc.