https://frtl.dev/
Changes:
Added “Hexort” hexagon color sorting game for client-side testing.
Added soul bind tag to creature cards to indicate availability.
Added showcase carousel displaying creatures by rarity.
Added total system pax to the global statistics.
Added global user leaderboard by total soul count.
Added 2048 game leaderboard.
Increased scroll chance from 3% to 5% for memory match game.
Increased egg summon from 55 to 100 pax.
Simplified claim button list on home page.
Fixed several UI issues with the energy and chaos realm buttons.
Fixed so that focuses center on screen after clicking cards.
Fixed market listing modal to be centered and scrollable.
Fixed daily wheel button to have a proper loading state.
Produced an explanation video and platform demonstration.
The next main thing I will be working towards is a PvP game, which will be turn based with a timer, hosted server side. I have several ideas, definitely grid based.
I appreciate your feedback. No real money, no blockchain, no NFTs, no web3.0. The only way to put in real money is to donate on Patreon. Membership can be bought with 1000 pax for 7 days which takes a couple hours to earn by playing the mini-games. I'll probably have to put that on the home page, cryptocurrency severely damaged innovation with what filthy capitalists did with it.
I could curate a library of base creatures and that's actually how the idea began, but the idea has changed and become fundamentally different than a traditional creature collector. I won't be taking the time to manually create creatures. I have been developing it solo, the idea rests on a creature generation algorithm and it leverages AI image generation to make it cheap. As a result, no two creature images will be the same, so what you find is unique and yours on the platform to do what you want with.
As far as the snake game goes, it's one of several games, and I plan to add more games to the platform. I'm not worried about social capital because I've already made it VERY clear no real money is involved at all, and that it's in development. I have very little social capital to begin with.
The .dev TLD is to be clear that it's in development, and I already own the .app TLD for frtl.app in the future potentially. It is a bit of a tech demo in a way, a different way of approaching the creature collector genre.
You can use the upgraded creatures to enter the chaos realm and be rewarded with pax which helps you get more eggs. It's a passive reward system and a cyclical process which ultimately makes it easier to get more eggs/creatures. As far as the stats go, I have implemented Health, Attack, Speed attributes for a potential future auto-battler style game with the creatures, but that's only something I'm considering now that I've built the foundation. Moving forward I'll probably put more effort into the stats system, and I've been thinking about creature modifiers/abilities.
You summon eggs from scrolls, purely random impossible to know what you'll get. The creatures inherit traits from their eggs. The soul-bind system requires you to sacrifice one creature to empower another creature. These are things that differentiate FRTL from a traditional creature collector.
As for creature image modification, it's something I'm investigating, and I like the idea of creature modifiers that impact the look of their images, which would add more images.
Thanks again for your feedback, I'm going to keep working on it, but anyone can try it out if they want completely free.