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[-] darq@kbin.social 54 points 1 year ago

I have Evasion, so uhhh... Yup, zero damage.

[-] Khanzarate@lemmy.world 33 points 1 year ago

DC 20 isn't even hard considering the effect it's supposed to have.

Level 7 rogue that just got Evasion has a +3 proficiency and could have 20 dex, so succeeds for ZERO damage on a 12, and never takes full.

I think the scroll should've split between Force and Fire damage. Make the Force damage a CON save for half, because you can't avoid it, only tank it, and make the fire the dex save.

Then rogues still get to use Evasion, but it's not "I anime dodge the comet".

[-] darq@kbin.social 24 points 1 year ago

Eh. If the wizard can conjure it, the rogue should be able to dodge it.

I know it makes my GM twitch whenever my rogue or monk would dodge an explosion. But we have to disillusion ourselves of the ridiculous notion that martial characters have to obey the laws of physics.

[-] ferret@ttrpg.network 9 points 1 year ago

But we have to disillusion ourselves of the ridiculous notion that martial characters have to obey the laws of physics.

With the amount of damage that martial characters can tank or dish out, I think the only explanation is that martials use magic as well, just not the conscious brainy kind. There must be some subconscious muscle magic going on that bends reality in a more subtle and localised way.

[-] darq@kbin.social 11 points 1 year ago

No topic has ever gotten me into more D&D arguments than saying that a 10th level fighter should be able to fall off an airship, hit the ground and not immediately splat, but rather limp away from it after tanking the 20d6 damage.

I want a squad of Dwarven Fighters to be able to leap off of the same airship and do a three-point landing, because what the hell would Dwarves need parachutes for?!

[-] AngryCommieKender@lemmy.world 6 points 1 year ago

SUPERHERO LANDING!

It's so hard on the knees....

[-] doctorcrimson@lemmy.today 2 points 1 year ago

Its actually half damage if you pass. Half of 30d10.

[-] darq@kbin.social 8 points 1 year ago

Evasion reduces dex save effects to half damage on a failure, and no damage on a success. The rogue and the monk can dodge the comet completely.

[-] AngryCommieKender@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

As can the Wizard if they have a Pseudodragon familiar. At least in 3.0/3.5 it worked that way.

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[-] wintrparkgrl@beehaw.org 4 points 1 year ago

Bear totem barbarian. Half of half

[-] Susaga@ttrpg.network 48 points 1 year ago

Hide in a fridge.

[-] savvywolf@pawb.social 39 points 1 year ago

The description says it hits the ground, so all you have to do is jump at the exact right time.

[-] ArmokGoB@lemmy.dbzer0.com 4 points 1 year ago

This guy plays Monster Hunter.

[-] wahming@monyet.cc 39 points 1 year ago* (last edited 1 year ago)

Using the asteroid impact calculator at https://apps.science.purdue.edu/eaps/crater/cgi/crater_c.cgi, a crater of this size is equal to approximately 7 kilotonnes, which is light tactical nuclear weapon level. Large enough to vaporise city blocks, refrigerators, and any rogues evading into said refrigerators

[-] STUPIDVIPGUY@lemmy.world 4 points 1 year ago

oh but it doesn't work if you're inside apparently

[-] SheDiceToday@eslemmy.es 8 points 1 year ago

You have to see the ~~sky~~ comet to manipulate the comet, isn't that right? You can't just have wizards willy-nilly affecting matter that they can't perceive!

[-] Kichae@lemmy.ca 6 points 1 year ago

And don't even think about using windows! The devil's doorways, they are

[-] wahming@monyet.cc 4 points 1 year ago

Makes sense. Who's gonna guide the comet down, imaginary sky friends?

[-] DragonTypeWyvern@literature.cafe 36 points 1 year ago

You can't dodge all the damage with most builds, but the damage is actually spread out over a short duration and you can use the i-frames in dodge to negate some of it.

[-] ZombiFrancis@sh.itjust.works 6 points 1 year ago

Fast rolling helps.

[-] doctorcrimson@lemmy.today 20 points 1 year ago

It clearly states you still take damage if you pass, an almost certainly fatal amount. Basically your character hides in a fridge or something like Indiana Jones.

[-] AngryCommieKender@lemmy.world 17 points 1 year ago

Improved Evasion. You take no damage if successful, and 50% on a failed DEX check. Utterly broken, especially when the Wizard realizes that their pseudodragon familiar is why they can suddenly dodge better than the rogue, though I think the pseudodragon was actually casting dimension door or something.

[-] Piecemakers3Dprints@lemmy.world 3 points 1 year ago
[-] AngryCommieKender@lemmy.world 4 points 1 year ago

That's how it worked in 3.0/3.5, not sure if that holds true in 5th e.

[-] Piecemakers3Dprints@lemmy.world 3 points 1 year ago

Ah, the golden era 🤘🏼🌈

[-] tray5895@feddit.nl 19 points 1 year ago
[-] starman2112@sh.itjust.works 5 points 1 year ago

This is the only thing I know about this game and I cannot wait for it to come out

[-] theodewere@kbin.social 16 points 1 year ago

hey, if you're not bothered by 15d10 dmg, i am impressed

[-] starman2112@sh.itjust.works 10 points 1 year ago* (last edited 1 year ago)

That's only like 82.5 damage, I'm fine

Nah, that blood was there before I coughed

[-] AdlachGyfiawn@lemmygrad.ml 15 points 1 year ago

15d10 damage on a successful save is still an average of 82.5 damage, or enough to kill a peasant 20.5 times over. I presume the Dex save is being able to find a relatively safe crevasse or something—the key word being "relative", since they'll still take enough damage to kill a rhino twice.

[-] sammytheman666@ttrpg.network 11 points 1 year ago

Using commoners to see how damaging a spell is is like using a cat to test out an anti-vehicle mine designed to explode on any contact and weight.

[-] dessimbelackis@lemmy.world 14 points 1 year ago

Anime dodge and hang in the air for 35 seconds. Ez

[-] DmMacniel@feddit.de 14 points 1 year ago

What is a comet that can only deal up to 300 damage. Laughable.

[-] Aqarius@lemmy.world 8 points 1 year ago

Honestly, a pretty good answer is that if the lower damage bound is 30, the "comet" just isn't that big really.

[-] doctorcrimson@lemmy.today 2 points 1 year ago

Lower bound is actually 15 on successful saving throw.

[-] doctorcrimson@lemmy.today 4 points 1 year ago

I've never seen a PC with more than 200hp

[-] gens@programming.dev 13 points 1 year ago

Is it a real speed comet or an anime speed comet ?

[-] ICastFist@programming.dev 12 points 1 year ago

Don't forget that rogues get that perk (level 10 I think?) where they always get half damage whenever it calls for a DEX save and zero damage if they succeed

[-] cyberpunk_sunbear@lemmy.zip 11 points 1 year ago
[-] rgb3x3@beehaw.org 5 points 1 year ago

Just have to dodge roll at the right time. Easy.

[-] Remmock@kbin.social 11 points 1 year ago

Duh. You jump into the air and ride the air currents to safety. Everyone knows comets crashing creates waves of wind due to the displacement.

[-] ArbitraryValue@sh.itjust.works 10 points 1 year ago* (last edited 1 year ago)

It's like jumping out of a car at highway speeds vs. jumping out of a car at highway speeds, tucking, and rolling. Either way, you'll be seriously hurt or killed, but one way is a little more likely to seriously hurt you and a little less likely to kill you than the other.

[-] flying_sheep@lemmy.ml 2 points 1 year ago

Also it's a world where one bardy boi singing real good has significant real life effects.

Why shouldn't someone be so good at dodging that they can evade half of the damage an explosion does?

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[-] Dethedrus@lemmy.world 10 points 1 year ago

Probably to hide under a desk... I wonder if bringing your own gives you advantage on the roll?

[-] shalafi@lemmy.world 5 points 1 year ago* (last edited 1 year ago)
[-] TQuid@beehaw.org 5 points 1 year ago

This is leaving out that a mile away from an impact that creates a 50-foot crater is in no way safe. Anyone know someone who could do the math on this?

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this post was submitted on 04 Nov 2023
238 points (96.1% liked)

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