this post was submitted on 09 May 2025
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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[–] swab148@lemm.ee 4 points 2 days ago (3 children)

The lack of companions is what killed my full-Evil run. Those three are all you can get, and you're walking on thin ice with two of them. Even Minthara thinks you've gone too far, and she's fully down with slaughtering innocents for personal gain. So you lose a full 2/3rds of the available companions, with the only replacements being hirelings with no benefit to the story. It's too late now, but I'd liked to have seen replacement companions for evil characters, you lose out on so much doing this run that it feels like the game is pigeonholing you into a certain playstyle.

[–] Soup@lemmy.world 5 points 1 day ago (1 children)

Dude even Gortash/Orin/Ketheric are all at odds with eachother and they have a very clear, shared goal in mind. Your evil character is just a crazy person who wants a bunch of power for themselves without even having the dead three as a common connection to the other characters so yea, it’s gunna be real fuckin’ hard to make friends. For sure you’re gunna have people with you who you simply had to buy out and with whom you can’t build meaningful relationships.

I could see maybe an ending where you force the three chief assholes to work together but to help you undo their mess. It would be a lot of work for something not many would even bother with and I’m doubtful you’d get them as companions or be able to have a meaningful relationship with them in such a short time.

Anyway, the game isn’t pigeonholing you so much as reality is. Being self-centered is an inherently dead-end way to live in so many ways and the loss of friends and intimacy is a big part of that.

[–] r3g3n3x@lemmy.world 3 points 1 day ago (1 children)

Those three are exactly what an evil group should look like and I doubt any of the posters in this thread want a truly evil character experience where you truly have no one you can trust or confide in or develop a degree of shared vulnerability with to bond. It’s stressful AF to live like that. The majority of people don’t play games for that experience and there isn’t enough RoI on the psychopaths that do to make it worthwhile. Maybe someone will make a mod to simulate it. I’d never even look at it. Even simulated evil-light in the form of the durge was painful for me.

[–] Soup@lemmy.world 2 points 1 day ago

Exactly! I do want to do a durge run as my second playthrough but you damn well know I’m going to take ‘em in the “overcome your evil nature” route.

[–] shneancy@lemmy.world 26 points 2 days ago (1 children)

i mean, isn't that kind of a universal consequence of being evil? it's very much in the spirit of immersive roleplay to be abandoned by most of your friends when you start acting like a maniacal asshole. the only people who will stick around are those who don't know you well enough or don't care and are only following you because they got paid to do that

the message the game is sending is simple - if you want friends to stick around, don't be evil. and if you want to be evil, prepare to be alone

[–] swab148@lemm.ee 1 points 2 days ago (1 children)

Evil people have evil friends too, it just would have been nice for some replacement companions to be there for evil-aligned PCs. The way the game is, you cut yourself out of a good chunk of the game's content for making decisions that the game lets you make. For the completionists out there, this just feels like punishment.

[–] shneancy@lemmy.world 10 points 2 days ago (1 children)

the game is a completionist punishment all across the board though! you really can't see everything in one playthrough

[–] swab148@lemm.ee 1 points 2 days ago

True enough, it just would have been nice to have more companion options for evil playthroughs, the way it is just barely gives you a full party. Of course this is all moot, since they're not doing any more content updates.

[–] Stamets@lemmy.world 14 points 2 days ago (1 children)

I never felt like it was pigeon holing personally. What reasonable person would ever want to be around the Tav that was acting that evil in the first place? Always made sense to me that your character just shoves people further and further away.

[–] BrianTheeBiscuiteer@lemmy.world 3 points 2 days ago (2 children)

Still would've been cool to have one or two characters that are basically evil alignment and if you want them in your party you essentially have to scare off another or play things just right for an ultra rare achievement.

[–] Stamets@lemmy.world 3 points 1 day ago* (last edited 1 day ago) (1 children)

So, Minthara? Evil aligned character that you cannot get into your party without having to play things just right, including by doing some truly evil shit yourself.

You can recruit her without taking her side against the Grove. Not really that challenging to do and her presence isn't so off putting to the others. Shadowheart and Laezel are harder to keep the peace with.

[–] swab148@lemm.ee 1 points 2 days ago

Yeah, that's what I'm saying, of course the good-aligned characters would leave, it would have been cool to have some alternate evil characters with stories and such to match.

[–] VinesNFluff@pawb.social 4 points 2 days ago