this post was submitted on 01 Jun 2025
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Linux Gaming

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[–] propitiouspanda@lemmy.cafe 1 points 1 day ago

This is a terrible trend and we should stop supporting it.

Compatibility layers should be for games that are already made and not receiving any updates.

Everything else should be encouraged to support Linux natively.

Stop lowering your standards to avoid conflict.

[–] wasabi@feddit.org 43 points 6 days ago

Fair. I'll take a working Windows build with proton over a janky Linux port any day of the week

[–] hector@sh.itjust.works 18 points 6 days ago (2 children)

Linux is pretty easy too release something for, the real fucking pain is MacOS

[–] propitiouspanda@lemmy.cafe 1 points 1 day ago* (last edited 1 day ago)

Seriously. I'm getting into game development and it's eye-opening how many difficulties are really skill-issues among nincompoops.

Mad respect to the devs of the past. They're the real heroes and we have relatively fewer of them around these days.

[–] dodos@lemmy.world 10 points 5 days ago (1 children)

Every month xcode updates and breaks everything. Every two years I have to cycle a million certs that have different names depending on what apple docs your are looking at. Apple is pain

Apple can stuff eucalyptus tress up their asses.

[–] x00z@lemmy.world 27 points 6 days ago (3 children)

As a cross platform developer I consider this incompetence.

That's not necessary a bad thing. The world is full of less experienced programmers. But they're making it look like it's a hassle to release for Linux when in reality you can foresee and plan for this from the start, without much overhead down the line.

[–] propitiouspanda@lemmy.cafe 2 points 1 day ago

I completely agree.

I do not reward or support incompetence when the party in question is demanding my money for their product.

[–] squaresinger@lemmy.world 18 points 6 days ago (8 children)

Why do people attribute decisions like that to the competence of the programmers? This is a business decision, nothing else. Most likely, some MBA looked over the numbers, saw a few hundreds or thousands of hours logged for tasks related to supporting Linux, and decided that Proton was good enough. Most likely, no programmer was even asked whether Linux support should be dropped.

And yes, even if you know what you are doing, every build going out to tens of thousands of active players needs to be tested, and that costs time and thus money, which is something every experienced cross platform developer should know.

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[–] woelkchen@lemmy.world 10 points 6 days ago (3 children)

But they’re making it look like it’s a hassle to release for Linux when in reality you can foresee and plan for this from the start, without much overhead down the line.

They have the overhead to support macOS, though:

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[–] cynar@lemmy.world 28 points 6 days ago

As much as I would love Linux native builds of games, this also makes a lot of sense. I consider it a completely acceptable solution to the problem.

[–] Limonene@lemmy.world -5 points 5 days ago (2 children)

I don't own this game, but twice I have switched positive reviews to negative for doing this.

[–] LordKitsuna@lemmy.world 10 points 5 days ago

Then your an absolute moron. This should be praised, they could have said fuck linux entirely but instead they said "hey native is costing us too much time, so instead we will just work on making sure our windows code is proton compatible"

That should be the goal, tired of worthless native purist assholes pushing developers away from Linux entirely by being little bitches about it. Game working is game working if proton is the easier path for the developer then cheer them on.

Why? Proton works really well nowadays. As long as it runs, who cares if it's native Linux?

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