this post was submitted on 18 Jun 2025
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I went through the Denfami interview, it's excellent. (Their long-form interviews always are.)

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[–] tamlyn@lemmy.zip 17 points 8 hours ago

Interresting, i would even say it's not that important, at that time, to run a game on 60fps that is turn based to tactical games. But i always like if a director of a game is able to create exactly that game he wants. And it turned out good.

[–] otp@sh.itjust.works 5 points 7 hours ago (2 children)

I had people in another post telling me that 60fps didn't exist until the PS2 (3?) or something, lol

[–] defaultusername@lemmy.dbzer0.com 5 points 6 hours ago* (last edited 6 hours ago)

Lol. Before 3D consoles, if a game ran less than 60 FPS (or 50 in Europe), it would literally run slower because the game logic was tied to the framerate and consoles didn't have a framebuffer.

[–] Alexstarfire@lemmy.world 5 points 6 hours ago

Did they never play old games that played as fast as the CPU would go? Forget 60, you could get into the hundreds going from 1Mhz to 8Mhz.