this post was submitted on 13 Jul 2025
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Do you have any hobby projects or personal ideas that you’ve had to put on hold because of work or other life commitments?

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[–] No_Money_Just_Change@feddit.org 5 points 14 hours ago

I bought a canvas and colours but it lies in my flat since half a year because I tell myself I need more time and energy than I have at any given moment

[–] Kirsche_z@lemmy.blahaj.zone 2 points 14 hours ago

I actually got so pissed off one night i literally told myself "We'll leave it for tommorrow." and hard switched my setup lol.

[–] RobotZap10000@feddit.nl 10 points 1 day ago

I've got this idea that's been in my head for a long while, the gist of it is this: "What if Celeste had guns and/or fighting game combos?"

[–] otter@lemmy.dbzer0.com 3 points 20 hours ago

Pack it up, boys. This guy just solved ADHD.

[–] insomniac_lemon@lemmy.cafe 4 points 22 hours ago* (last edited 14 hours ago)

EDIT: On second look I'm guessing the description was more of a rhetorical (which would make more sense if it were read before the image). So all I can say is

: haha same

original

I have all of the free time but feel terrible most of the time, so everything really. When I actually do sit down to actually try something,

it:

a. goes nowhere (failed attempt or no idea on how to start)

b. works, but has some blocking issue (or otherwise is not as viable as I hoped)

c. is... fine, but not quite smooth for me

d. does not seem to exist as I expect, slowing my workflow

e. is actually viable, but clunky (Godot's gridmap, unless manual config)

Not that I really have ideas, more of annoyances with common game mechanics (or that lots of new stuff is bloated from textures/video/non-compressed audio etc.) really.

For a couple of things I have made (both text-file formats+loaders), one of them I had no desire to do the writing to utilize (adventure book, for a toolkit... also font scaling wasn't as good I wanted) and the other (2D polygons, Raylib bindings) I was a bit unsure on usage (fans vs strips, loading multiple) and couldn't be bothered to develop to a usable state (GUI editor etc).

Some of it I know I just need to start with something simpler (I am already leaning towards this with 2D or 3D polygons) and get anything started*, but I don't seem to be there yet. Maybe something will change...

* still difficult having an idea that is both viable and engaging for me, and even the simplest 3D I'd still need to put a bit more prep-work in (Blender template file, importer script for materials and better node view, checking Godot color palette options to see if one allows keeping my x5 ramp width) unless I just don't do that and ignore/manually do some of those (material overrides on import aren't difficult for example, particularly when I won't have many materials anyway)

[–] judgyweevil@feddit.it 3 points 23 hours ago* (last edited 23 hours ago)

If you cross "nothing" from your to-do-list means you have done something, creating a paradox. Btw, all the projects I put on hold were stopped because I lost interest, I didn't have the skills or I was just not committed enough

[–] harbard@fedia.io 2 points 23 hours ago

It’s a bit ambitious for just myself but I want to make a fork of Mortal Online 2 but for NA and have the melee mechanics mimic Chivalry 2.

But I haven’t been able to really code much at all being in this bootcamp full time to change career paths from software development to cyber security on top of working a few other jobs. I also have a plethora of other ideas once this bootcamp ends and I can hopefully find something stable.