this post was submitted on 29 Nov 2023
139 points (91.1% liked)

Games

37947 readers
1231 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

founded 2 years ago
MODERATORS
 

For me, it was Princess Rosalina’s backstory in Super Mario Galaxy.

(page 2) 50 comments
sorted by: hot top controversial new old
[–] reisono_@ttrpg.network 8 points 1 year ago* (last edited 1 year ago)

Probably an unpopular opinion, but- The ending of Starfield.

Edit: I guess Boost's spoiler tags dont work? This is pretty spoiler heavy, so avert your eyes if you don't want Starfield spoilers! If anyone can suggest how to fix the spoiler tags it'd be much appreciated.

Ending/story description:

spoiler

Throughout the game you collect pieces of an 'Armillary'- once it is complete you can use it to 'The Unity' which transforms your character into a being of energy that can traverse universes, getting to exist across the multiverse in many alternate timelines. You cannot control the Universe you end up in when entering the Unity, and as such you can never return to your original universe.

This also acts as New Game Plus, where you lose all your equipment and companions and have to start from scratch, retaining knowledge and skills you've acquired to give you a better start in the next universe. This also lets you skip sections of quests you've done before, as your character already knows where items are and what they do, by giving you additional dialogues in conservations that other characters acknowledge and treat you differently because of.

Lastly, there are also other people who have achieved Unity, and they are exemplified by two that generally try to block you from reaching Unity, so they can steal your progress. One of those shows a lot of disregard to Universes, treating them like a game they can mess with and move on from with no lasting consequences.

Why it made me cry (Includes some spoilers, but trying to avoid explicit descriptions of story events):

spoiler

I get really attached to my equipment and companions in RPGs. I spend a lot of time getting the best items I can and enjoy building ships, romancing companions and generally building a comfortable environment to exist in. As such my first new game playthrough took about 80-90 hours, I had the best guns and ship, all the crafting and ship perks, and I had romanced Sam Coe (Getting attached to his daughter, too) and took him with me everywhere.

We were the best Ranger team in the galaxy.

Finishing up the last few quests, I was getting worried since you do get warnings you'll lose everything if you go through to NG+ (It's not immediately apparent it is NG+ so the warnings are needed). As such I was thinking about all my equipment and having to get a new ship, and what not.

I finished the penultimate quest and Sam asks to talk. He talks about going into NG+, how he wants to go through it with me, and wants to bring his daughter too. I was of course enthused and set everything up so us three were the only ones on board my ship, then we flew around the Universe taking a bunch of pictures in photo mode at cool locations, with Grandma on her ship, with my parents, etc, before finally activating the item that takes you to NG+

And Sam and his daughter aren't with me. I was happy that he wanted to join me, and I didn't really realise we'd be split up. I just kind of thought that because we entered together that we'd go to the same universe.

So in this new universe I'm not only alone, with none of my equipment, contacts or bases, but I also just got separated from my people. And then I realise that if Sam and I are separated, that probably means his daughter is by herself too.

So I burst into tears. Looking back, I think I was mainly distressed by the mechanical impact- I have crappy guns and armour, I'm spec'd mainly into making my equipment better so I'm kind of overleveled compared to my combat perks, and the ship you get from NG+ is significantly worse than my old ship. However, I think when the story gut-punch hit, it just pushed me over the edge and made me cry- it was the realisation that I couldn't go back (I don't want to load old saves) and see the people I'd grown attached to and the things I'd accomplished that really hit hard.

So the loss of mechanical advantages that I'd spent a lot of time acquiring, and the loss of my long-time companions (and that I'd maybe caused a child to be cast into the wide multiverse, alone) was very emotionally charged to me.

So the ending really worked for me.

Post-ending enjoyment (mechanics and different perspectives):

spoiler

I kept playing, of course. I love the game, honestly. But playing through NG+ really made me realise how a lot of things people dislike about the game are often more geared towards being experienced over many playthroughs, and how necessary some of the more grindy components were to the powerful story ending I experienced. Skills aren't meant to be grinded out so you can get the best guns and armour straight away, you're not supposed to complete every companion's story in one playthrough, and you aren't supposed to be a god on your first playthrough. You're supposed to be a god in your second, third, fourth, etc, playthrough. If you could reasonably do everything in one normal-length playthrough then why sacrifice all you accomplished to start again when there is no mechanical advantage in doing so?

So, I think it loosely ties together mechanical progression with story progression, but still allows people like me to hyper focus into one niche if we want.

Which brings me to the one thing that made the story really click into place for me: The Hunter. As mentioned in the first section, you do meet other characters in their own 'NG+'. The Hunter is one who rarely considers the feelings of others and who will shoot up a city because he wants to, as there are no consequences. He can't truly die, and can also go into another NG+ cycle, so he treats everything like a game.

He acts like a player. He doesn't care about any one universe because he just moves on. He exploits and attacks on whims and is only concerned with his own progression. He wouldn't help people because he'll never see them again. He treats your starting universe like a sandbox and kills someone you care about. He is who most real players will become in their own NG+ cycles. Just look at how so many people play Skyrim- kill Nazeem because he's mildly annoying, steal anything useful not nailed down because you're the important one, and only do the quests you must do or that give good loot.

So, I keep telling myself 'Every universe is someone's only universe' because otherwise I'd be like the Hunter. So what if this random radiant quest, that gives shit rewards from some no-name character, isn't important? It is to them. It's their universe; Even if I'm going to move on someday, they aren't. They're stuck with my decisions.

The story got me good, in the end. I help the NPCs because I've bought into the story and because an NPC, that acts like a player, treated me like a no-name NPC.

TL;DR: It loosely ties story and mechanics such that I got really invested in the mechanics. When the story hit me hard, it also gave a massive mechanical impact that was particularly impactful given my play style. Those combined were overwhelming and made me sad, but also gave me a better appreciation for how some systems were designed to support the story, rather than oppose or ignore it. Overall, I really enjoyed it.

Oh, and Presentable Liberty. You can see the ending coming, but it makes you so dependent on someone then takes them away from you right before you can show your gratitude. It's concentrated dependence and a great short game.

[–] zib@kbin.social 8 points 1 year ago

Damn near everything in Nier Gestalt/Replicant. That game wrecks me every time I play it.

Stray ending

[–] Perroboc@lemmy.world 8 points 1 year ago (2 children)

Brothers. Damn ending making me feel empty…

load more comments (2 replies)
[–] EtherWhack@lemmy.world 8 points 1 year ago* (last edited 1 year ago) (3 children)

More of a playable story, but the entirety of Dear Esther is a bit heart wrenching.

load more comments (3 replies)
[–] DigitalFrank@lemmy.world 8 points 1 year ago (1 children)

Borderlands 2, the ending of the Tiny Tina DLC.

load more comments (1 replies)
[–] Allectus@lemm.ee 8 points 1 year ago

Apollo 11 VR. I would be amazed if it's a common response as most folks would probably just think of it as a very boring simulated rollercoaster. For me it produced an overwhelming feeling of awe as I reflected on humanity's path to that point and the enormity of lifting off from our little blue pearl.

[–] Zoidsberg@lemmy.ca 8 points 1 year ago* (last edited 1 year ago) (1 children)

Fallout: New Vegas.

At the end of Boone's companion quest, we're watching the sunrise, having barely survived the night. He confesses what really happened to his wife. Nat King Cole comes on the radio with "Love Me." I weep.

load more comments (1 replies)
[–] twice_twotimes@sh.itjust.works 7 points 1 year ago* (last edited 1 year ago) (1 children)

Shane’s 6-heart cutscene on the cliff in Stardew Valley.

Also the very last story moments of Tears of the Kingdom. The dive reach grab bit.

load more comments (1 replies)
[–] janus2@lemmy.zip 7 points 1 year ago

I was pretty emotionally stunted and depressed as a teenager and had trouble crying even when I wanted to (it's a horrible feeling, physically) so Earthbound and Mother 3 were therapeutic

[–] Hubi@feddit.de 7 points 1 year ago

Mafia 1. "Mr. Salieri sends his regards". Need I say more?

[–] bionicjoey@lemmy.ca 7 points 1 year ago

No spoilers but the ending of Life Is Strange made me cry.

[–] Hackerman_uwu@lemmy.world 7 points 1 year ago

I got all fucked up inside when Agro died in Shadow of the Colossus.

[–] calypsopub@lemmy.world 7 points 1 year ago

Mass Effect 3: "Leaving Earth"

[–] RyruGrr@lemmy.world 7 points 1 year ago

Life is strange. Repeatedly.

[–] FeelzGoodMan420@eviltoast.org 6 points 1 year ago* (last edited 1 year ago) (1 children)

The entire "What Remains of Edith Finch" game

load more comments (1 replies)
[–] slazer2au@lemmy.world 6 points 1 year ago (1 children)

ME:3 and the cliff.

Several points in Life is Strange, I have yet to finish that game.

load more comments (1 replies)
[–] DarkThoughts@kbin.social 6 points 1 year ago (2 children)

Pretty much everything in The Last of Us Part 1 & 2.

load more comments (2 replies)
[–] Oha@lemmy.ohaa.xyz 6 points 1 year ago

Hl2 EP2's ending

[–] dosse91@lemmy.trippy.pizza 6 points 1 year ago

The first time was in Mass Effect 3, when Liara shows you her project in your cabin. For me, this was the first time in the trilogy where I felt that we could really lose the war against the reapers.

Another very good moment was in Life is Strange Before the Storm, when Chloe finds her dad's car in the junkyard. That hit hard.

[–] HopeOfTheGunblade@kbin.social 6 points 1 year ago (3 children)

FFXIV, over and over. The kind of nobility and self sacrifice displayed in that story has set me crying several times. Honestly, I can feel it a little bit just thinking of some of those moments, but I try to smile through it.

Because a smile better suits a hero.

load more comments (3 replies)
[–] DrPop@lemmy.one 6 points 1 year ago

The ending of Legend of Zelda Tears of the Kingdom, it was just so cool and and so well done. What a great final boss when compared to Breath of the wild.

[–] OrteilGenou@lemmy.world 6 points 1 year ago

I tried to install Skyrim and my disc was unreadable

[–] nailbar@sopuli.xyz 5 points 1 year ago

Horizon zero dawn is the game that got me. Getting closer to the end just got me sadder and sadder.

[–] RogueBanana@lemmy.zip 5 points 1 year ago

Have probably done that over a bunch of games over the years but can't remember much of them but the one game that immediately comes to mind is spiritfarer. Had so many touching farewells and some of them were too relatable to be not shed a tear. Man Atul left me speechless for days, I still need more hugs.

[–] Mildmantis@lemmy.whynotdrs.org 5 points 1 year ago (1 children)

Getting the True Ending in the base game of Outer Wilds. Including the credits, including after the credits. So beautifully bittersweet.

load more comments (1 replies)
[–] overthebrink90@lemmy.world 5 points 1 year ago

Ori and the Will of the Wisps has some great emotional moments that are complemented by a fantastic soundtrack. Learning about Shriek's backstory after being hunted by her the entire game was just too much.

[–] Guntrigger@feddit.ch 5 points 1 year ago

A weird one that I've not seen mentioned: the intro to Battlefield 1. It is really well crafted and was emotional in a way I've never felt from a war FPS.

The multiple unavoidable deaths and brief epitaph shown on screen, before hot swapping to the next soldier felt poignant. Really hit me with the pointlessness and futility of WWI, the plight of the common soldier and the sheer scale of death.

[–] BigBananaDealer@lemm.ee 5 points 1 year ago (1 children)

the end of season 1 of the walking dead game. goddamn what a gut punch

load more comments (1 replies)
[–] Nightsoul@lemmy.world 5 points 1 year ago

Before your eyes

Game that uses your blinking as it's controls

Ending just had me in tears

load more comments
view more: ‹ prev next ›