this post was submitted on 12 Sep 2025
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Lemmy Shitpost

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Welcome to Lemmy Shitpost. Here you can shitpost to your hearts content.

Anything and everything goes. Memes, Jokes, Vents and Banter. Though we still have to comply with lemmy.world instance rules. So behave!


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Refrain from using harmful language pertaining to a protected characteristic: e.g. race, gender, sexuality, disability or religion.

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(page 2) 50 comments
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[–] debil@lemmy.world 3 points 6 days ago

I wonder if this correlates with the preference for laptop touchpad's natural scrolling vs. traditional scrolling.

[–] audaxdreik@pawb.social 3 points 6 days ago

For me a lot of it depends on the perspective.

  • For an FPS, I think non-inverted feels more comfortable. I generally just want the view window to move in the indicated direction, but I understand people that like it inverted.
  • If it's third person, I actually prefer completely inverted (including horizontal). Especially with something like Dark Souls where one stick controls the player and the other stick controls the camera. It's more clear that the camera is an external entity and I'm controlling the angle, not the view window. It feels unpleasant and unnatural to me to push left and then also have the camera bend to the left.
  • If it's a rail shooter like Panzer Dragoon or something, we're back to non-inverted. I'm controlling the absolute position of a targeting reticle and I just want it to move to where I want it to move.
[–] nonentity@sh.itjust.works 3 points 6 days ago

This is the core option which justifies cross-title configuration in a user profile.

I have to correct Y to inverted in every new game I start playing, there needs to be a global options titles observe.

[–] Sephie@lemmy.blahaj.zone 3 points 6 days ago (1 children)

Inverted and ESDF is the One True Way

[–] Zink@programming.dev 2 points 6 days ago

I agree and oh man did I love that config.

But over the years there would be those asshole games that were still worth playing, or once I had a kid it would be some janky game he was having fun with.

So I actually managed to convert to WASD then years later to non-inverted.

It's certainly not better, but it sure is convenient.

[–] nik9000@programming.dev 2 points 6 days ago

I have absolutely no idea when I expect the y axis to be inverted or not. Every new game I expect the opposite of how it is.

Did, I guess. For the past ten years. All 3d games make me too sick to play them these days.

[–] Deflated0ne@lemmy.world 2 points 6 days ago

Only in Ace Combat or Project Wingman.

Everywhere else down is down and up is up.

[–] dan1101@lemmy.world 3 points 6 days ago

I play SO many demo or early access games without the Invert Y option, so it's off to discussions to ask the developer to add that so I can play.

[–] Professorozone@lemmy.world 2 points 6 days ago

I play like that because I've used flight simulators. I have no idea why people play the other way.

[–] brezel@piefed.social 2 points 6 days ago

google street view!

[–] udc@lemmy.world 1 points 5 days ago

This meme template is so versatile... I've seen it in at least 5 completely different contexts.

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