this post was submitted on 12 Sep 2025
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[–] Kolanaki@pawb.social 1 points 9 hours ago* (last edited 9 hours ago)

The only time I would use inverted controls, is in a flight sim. And only planes. Spaceships I still want up for up.

[–] ynthrepic@lemmy.world 34 points 3 days ago (1 children)

Played flying games first. Inverted ever since.

[–] Ileftreddit@lemmy.world 12 points 3 days ago (7 children)

Same, I played this wwii flying ace game on the PC before any other game had movement in 3 axis (axes? axises?) and it just stuck. Even back in goldeneye, inverted. It’s like imagine if the joystick was poking out the top of your head

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[–] truthfultemporarily@feddit.org 108 points 3 days ago (13 children)

If the first game you ever played with a stick was a flight simulator, then down is up.

[–] brap@lemmy.world 32 points 3 days ago (1 children)

I remember playing the original Rainbow Six game in 1998 inverted. Can’t remember why, or if that was the default, but I got used to it and haven’t been able to use the controls backwards since. Besides, if you lean forward you look down - why would controls be any different?

[–] hikaru755@lemmy.world 13 points 3 days ago (6 children)

if you lean forward you look down - why would controls be any different?

By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you're looking in

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[–] hereiamagain@sh.itjust.works 15 points 3 days ago* (last edited 3 days ago) (1 children)

Yep. And for me, it changed. I played fps on controller my whole childhood, I was always standard. I started playing less controller and more mouse and keyboard as I got older.

A few years ago I started flying fpv drones.

Recently tried to use a controller again? Whoops I can only play inverted now 🤷‍♂️

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[–] TemplaerDude@sh.itjust.works 7 points 2 days ago (1 children)

Every time someone tries and pull out the “just imagine flying a plane” explanation all I can think is motherfucker you’re playing a fucking video game

[–] UltraGiGaGigantic@lemmy.ml 1 points 2 days ago

But I started gaming with flight simulators.

[–] betterdeadthanreddit@lemmy.world 68 points 3 days ago (6 children)

The best games shuffle your controller inputs at random on startup to promote mental flexibility and problem solving skills.

[–] Blackmist@feddit.uk 21 points 3 days ago (6 children)

I think it's the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.

Was a neat way of doing it.

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[–] dejected_warp_core@lemmy.world 22 points 3 days ago* (last edited 3 days ago)

I did most of a Dark Souls playthrough with a PS3 controller that was breaking down. There's a tiny foam block on the inside that, after some years of abuse, will flatten out and trigger spurious inputs if some controls are pressed too hard. This caused an interesting challenge, since after panic-rolling, I would usually stand back up disarmed (d-pad right/left swaps that hand out for an alt item which was empty). It seemed kinda/sorta natural that way, and didn't know that wasn't a game mechanic (in this already ludicrously hard game) until I talked to some friends about it.

Edit: I made it through about 75% of the game like this.

[–] Dreaming_Novaling@lemmy.zip 2 points 2 days ago

Okay, not nearly the same, but I swear to god KH changes the fucking axis, target, and menu buttons each game, and my ass was fucking tired of it. So if a game changed inputs every save/startup I'd probably cry.

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[–] SpicyTaint@lemmy.world 3 points 2 days ago (1 children)

Never heard of the airplane explanation, but I invert both if it's third person. I'm controlling the camera's position behind the character, not where they're looking.

[–] pelya@lemmy.world 1 points 17 hours ago

It makes so much sense on a plane. If you lose attention and lean on the control stick, the plane will tilt the nose down and yank you back into the seat. If the direction was up, the plane would slam you into the stick and the plane would do infinite loops, especially if you black out.

[–] nuko147@lemmy.world 11 points 3 days ago (1 children)

Only when controlling flying crafts.

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[–] sparky@lemmy.federate.cc 11 points 3 days ago (3 children)

It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.

Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).

Thus younger gamers are used to “standard” and older gamers used to inverted.

[–] TheRealLinga@sh.itjust.works 7 points 3 days ago (1 children)

It's funny, I'm a millennial as well. I remember those inverted games and it feeling wrong to me. Once I started finding "regular" games it always felt better imo

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[–] wulrus@lemmy.world 2 points 2 days ago (1 children)
[–] wulrus@lemmy.world 2 points 2 days ago* (last edited 2 days ago)

This is how it works: Push down, nuzzle points up!

Push up, nuzzle goes down!

How can anyone play differently?

[–] Googlies@lemmy.world 21 points 3 days ago (3 children)

I exclusively play inverted. I find it also gives better control while playing FPS games.

[–] boletus@sh.itjust.works 18 points 3 days ago (8 children)

I like to imagine inverted players control their character by grabbing a stick on the top of their characters head

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[–] T00l_shed@lemmy.world 11 points 3 days ago

There are dozens of us! Dozens!

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[–] ghostlychonk@lemmy.world 26 points 3 days ago (1 children)

The real monsters are the ones inverting their X-axis.

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[–] capuccino@lemmy.world 24 points 3 days ago (12 children)

Videogame cameras in 1st person it's supposed to work like this:

The REAL inverted would be move stick down and then you see down.

[–] Norodix@lemmy.world 32 points 3 days ago (1 children)

This would imply the X axis has to be inverted too...

[–] capuccino@lemmy.world 10 points 3 days ago

Yep, you right. The same rules are applied.

[–] MisterFrog@lemmy.world 2 points 2 days ago

Am I a weirdo to thinks about turning my head to the left, not the back of my head to the right?

This doesn't seem intuitive

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[–] pyre@lemmy.world 8 points 3 days ago (1 children)

some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie "down"

[–] tigeruppercut@lemmy.zip 5 points 3 days ago

To this day I play flight sims inverted like that, but normal FPS feels unnatural to invert the camera

[–] PalmTreeIsBestTree@lemmy.world 16 points 3 days ago (6 children)

It’s how games with flying should control but that’s the only application it should be used in to me. I believe this since that’s how it works in IRL.

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[–] CidVicious@sh.itjust.works 19 points 3 days ago* (last edited 3 days ago)

And by inverted you mean inverted from their proper inverted position. So uninverted. Which is the inverse of correct.

[–] umbraroze@slrpnk.net 5 points 3 days ago (1 children)

I use inverted Y look with pad controls. Because that makes so much more sense. (Normal mouse look is fine)

I like how many new games show accessibility settings on start but it's still rare for them to have both subtitle settings and invert Y right there. And always a celebration when they are.

Games that don't even let you invert Y are hella silly. I'm so glad Xbox lets you force the invert. Gotta figure out if you can do that in Windows/Linux.

[–] Patches@ttrpg.network 5 points 3 days ago* (last edited 2 days ago)

In Steam (Windows/Linux) you can set any button on the controller to be whatever the hell you want. Another button, a mouse, a command, keyboard, anything.

That's part of the appeal.

[–] infinitesunrise@slrpnk.net 17 points 3 days ago* (last edited 3 days ago) (4 children)

Some people visualize their Y tilt "lever" as in front of the fulcrum of their neck, and some people visualize it as behind the fulcrum. Thus some people find an inverted Y axis to be intuitive, while others don't. At least, this is how the reason for the preference has been explained to me.

I still think all you inverted Y axis people are monsters.

[–] MushuChupacabra@lemmy.world 19 points 3 days ago (1 children)

I still think all you inverted Y axis people are monsters.

This is a safe space. You are allowed to share your completely wrong opinions here.

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[–] Underwaterbob@sh.itjust.works 6 points 3 days ago

I used to play inverted. If it wasn't inverted, I'd flail around helplessly. Then one day, inverted didn't feel right, and I had to switch. It's been that way ever since. Sometime during the PS2 era I think. I played equal numbers of PC and console games up to that point. Dunno why it happened.

[–] jinwk00@sh.itjust.works 4 points 3 days ago

Halo CE "recalibrating your MJOLNIR suit"

[–] markz@suppo.fi 4 points 3 days ago* (last edited 3 days ago) (1 children)

I recently built a tp camera rig for a game and in the process completely lost orientation and somehow converted myself into inverted. Games that I had in progress suddenly felt wrong for a while after that. I think I'm just very aware of the camera now instead of the view.

image

This just feels natural. It's kinda like using "natural scrolling" option on a touchpad. Why would you ever want it to move the opposite direction?

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