Anyone else play MAG on the ps3 back in the day? 256-player games that always felt pretty engaging, imo
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It only is if you are a piece of shit company that doesn't allow modding of your games.
What they mean is EA cut too much developer talent to innovate in that direction and there is no longer enough market competition for them to bother innovating in the first place.
Check out the cross platform! Easy Red 2 for a moddable, awesome WW2 multiplayer shooter with vehicles.
https://store.steampowered.com/app/1324780/Easy_Red_2/
Also check out Operation Harsh Doorstop for a totally free moddable modern multiplayer shooter with vehicles.
https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop/
Don't give EA your money and time, they don't deserve it. The hype is a mirage, turn around and give smaller indie multiplayer games a boost in playerbase instead!
edit it doesn't have modding but Angels Fall First is an awesome multiplayer spaceship combat fps hybrid, it has been out for a long time but it is still being added to by the developers. Low playerbase but bots are quite fun to play against however.
https://store.steampowered.com/app/367270/Angels_Fall_First/
or maybe check out Wildgate?
If you have a bad game, it'll still be a bad game with more players.
When games before it were really popular and did well with the same or more players, it's a BF 6 issue. MAG (256 PS3 only), Joint Operations Typhoon Riisng/Escelation (150 on vanillia and 300 with IC mod), or more recenty: Arma Reforger (128) all have done really well and solid games too.
MAG was truly a technical showpiece that could show how capable the PS3 was with some great gameplay. A huge shame it wasn't long for this world.
I do miss it. I was so cool playing the 3 PMC groups against each other in that game mode. I also ejoyed being about to "prestige" into the other PMC groups. Such a good game
Comments like these reduce my faith in BF6.
The problem wasn't too many players. It was maps that didn't accommodate that amount of players. Squad for example doesn't quite support 128, but 100 players and it's the norm and plays well.
I don't know if they're willfully ignoring their mistakes and really think 128 players is just not possible for a good game or if it's just heinous corpo talk, trying to shift the blame away from their bad implementation.
You know what? Fair.