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submitted 11 months ago by planet@clj.social to c/clojure@lemmy.ml

Clojure Bites - Mazeboard 2 - Using core.async to decouple game and UI logic

https://fpsd.codes/blog/clojure-bites-mazeboard-2-core-async-to-separate-game-ui-logic/

Intro The previous post ended by looking at the shortcomings of having the game and UI logic completely coupled, which is not ideal in a client/server game setup. We want to setup our code to make it easy to reason about the two layers separately,...

#clojure #clj #cljs !clojure@lemmy.ml @clojure

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this post was submitted on 05 Dec 2023
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