this post was submitted on 14 Oct 2025
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Hollow Knight

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A community for fans of Team Cherry's hit indie Metroidvania game Hollow Knight

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  • Added support for Dualsense Edge controllers.

  • Improved support for various controllers on Mac.

  • Game now pauses when the controller disconnects.

  • Fixed various smaller controller issues (more fixes to come in future).

  • Fixed remaining instance of certain players getting stuck cursed while in the late game.

  • Fixed Curveclaw not reacting to Hunter down-stab.

  • Fixed rare instances of being able to air dash and double jump when not intended.

  • Fixed several out of bounds situations.

  • Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.

  • Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.

  • Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.

  • Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.

  • Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).

  • Slight increase to Sharp Dart and Cross Stitch damage.

  • Updated damage scaling on Rune Rage to match other Silk Skills.

  • Slight decrease to Thread Storm damage at higher needle levels.

  • Fixed Surgeon enemies sometimes pulling the hero out of bounds.

  • Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.

  • Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.

  • Fixed rare instance of Second Sentinel becoming rotated when defeated.

  • Fixed additional case of Seth sometimes getting out of bounds and not returning.

  • Fixed Seth sometimes remaining invincible for a moment at the start of a refight.

  • Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.

  • Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.

  • Fixed issues when consuming a Silkeater while in water.

  • Fixed Scuttlebrace sometimes allowing a wall jump when not intended.

  • Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.

  • Various smaller fixes and tweaks.

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[–] pogodem0n@lemmy.world 8 points 1 day ago (6 children)

Did anybody encounter broken controller mapping on Linux? It works perfectly with Steam Deck, but my Bluetooth controller is completely broken. I had to force use the Windows version through Proton to fix it.

[–] racketlauncher831@lemmy.ml 1 points 8 hours ago

On Void linux with Dualsense. I thought they fixed it with this release but no.

I have to launch the game before I pair the controller. If the controller is disconnected then connects again while the game is running, no dashing while walking for me.

[–] caseyweederman@lemmy.ca 3 points 1 day ago

Yes. 8bitdo Pro 2 on Arch. If it pairs after the game is running, a bunch of inputs get messed up, like the left stick and the triggers do nothing. I have to quit the game, turn off the controller, turn on the controller, launch the game.
I haven't tried since today's patch though.

[–] MrQuallzin@lemmy.world 2 points 1 day ago

On Debian 13. It's worked pretty flawlessly running via Proton for me. Just make sure it's not using version 10.x, needs to be below that for controllers to work properly.

[–] popcar2@programming.dev 4 points 1 day ago

The Linux version had issues with controllers but I think the patch before this fixed the most common issues. Still, there game runs like a charm through Proton so there isn't a big reason to use the native build.

[–] ZoteTheMighty@lemmy.zip 2 points 1 day ago* (last edited 1 day ago)

I've been having issues with a keyboard, only for the harpoon key, also hitting the issue on controllers. Don't have the issue when running with Lutris+Wine.

[–] atrielienz@lemmy.world 2 points 1 day ago

Yes. My ROG Ally X running bassite had problems with mapping controllers that were PlayStation specific. Dual sense/PS4 and PS5 controllers specifically. I had to change over to a switch controller to get it working at all.

[–] Yucky_Dimension@lemmy.world 7 points 1 day ago

Fine Pin drop rate was 50%? Felt more like 20%.