Looks awesome, thanks for posting!
Apparently I have another game from the same publisher (8Doors), and the publisher is the studio behind Lies of P. I don't know much about the publisher or studio, so I'll have to keep an eye on them.
Looks awesome, thanks for posting!
Apparently I have another game from the same publisher (8Doors), and the publisher is the studio behind Lies of P. I don't know much about the publisher or studio, so I'll have to keep an eye on them.
It is, and of course!
Just to be clear, Lies of P is the same publisher, but a different dev from SANABI (as in, the people who made SANABI didn't make Lies of P). I don't know if there's overlap there or not.
Ah, sorry I misread that 😅
This actually looks right up my alley, thanks for the recommendation, I just picked it up.
Nice!
The game is very story focused, lots of dialog. Make sure to devote some quiet time to it!
i like how this looks, gonna give it a try later.
Let us know what you think, if you want to 😁
I tried playing it last night. The platforming mechanics are not for me. I just suck at it, I guess.
Really?
Not that you have to give it another try or anything, but I definitely didn't get it right away either. However, I think that it is one of those easy to learn hard to master type of mechanics that is worth the practice it takes to get better at it.
Personally, I found the mechanics very fun and I think the game does a fantastic job of introducing new additions to the base mechanics, pretty much throughout the entirety of the game.
For instance, when you first start out, you only have a swing, and this is to allow you to familiarize yourself with the momentum only, which sort of feels odd/different at first to most games (the fact that there is no way to jump (or another similar behavior) at the end of your swing is kind of different than what is typical for the genre I'd say). That being said, you get a swing boost mechanic to add on to this skill pretty early on which sort of fixes that deficit (and makes total sense functionality wise). The intentional design and slow introduction to new concepts is brilliantly done. (Every time you get a new mechanic the game gives you a zone to play through it in the form of a memory (read, tutorial))
Towards the end of the game, the traversal capabilities are quite masterful. You get a retracting capability that is really amazing too.
I'd recommend to stick with it, if you're up for it.
Reading some reviews leads me to believe this is an emotional game.
Also, it doesn’t come out for the Switch until some time in 2024. :(
It's definitely an emotional game, but a good one though. I'm sure this game would be badass on steam deck or something similar. But it's worth it to play it on PC too though I'd say.
It is already out on Switch.
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