I have experience with MTG but only a passing knowledge of Pokemon. My understanding is that it would depend entirely on what your deck does. Are you using pokemon that are expensive to use? Do you have any means of getting energy besides just drawing it? Do you have ways to draw more cards? All these things will come into play to determine the ratio you need. With experience you can guesstimate these things, but to be sure, the only way is to play the deck a bunch and adjust depending on what you feel you need to add.
Thanks for the tip
As I said in another comment I struggle when starting (this goes for everything)
So far my gameplan is to get about 10 mons I really would ideally be pulling, get some support cards to pull them then just kinda fill in the gaps with what will have good synergy
Obviously it depends on the deck, but in general you want a large number of item cards and less pokemon and energy.
Item/trainer cards provide a lot of ways to draw/recycle and support your pokemon/energy and you'll likely want to see a bigger ratio of them in your opening hand. Especially since you're not going to go through too many more pokemon than you have prize cards and you can only have 1 active pokemon at a time with 6 total in play.
So the exact ratio depends on the deck and the pokemon you are trying to support, but essentially you shouldn't be running more the 15 pokemon and 15 energy on a high end. 12 pokemon is pretty standard. Most of the rest of your deck should be search and draw cards which there should be plenty of.
Disclaimer: I don't play this game.
That's right. It's preferable to go for 10-15 pokémon, 30-40 trainer and supporters, and 10-15 energies. As long as you can guarantee a basic pokémon in your starting hand, many trainer cards let you get the other basics and evolutions that you need. 15/30/15 is a more casual friendly mix, the tighter ones are used by people with optimized strategies.
It's also good to have 4 copies of whatever basic pokémon you want to focus on, as well as anything else that's necessary for your main strategy.
I play it casually but I held myself against the utterly savage folks on the TCG app's ranked mode to have some idea of the basics.
Thanks for the tip
I was rebuilding my decks and in my water deck i have a lot of stage 1s and basics to make it easier to build them up so in that deck I’d probably want more trainer cards
As for my psychic grass deck for example It still has a couple evolutions but it’s nothing I can’t go without so then I’d probably want slightly more energies since I thought that was a problem area
I always struggle with starting (no matter the task) so would a good general be start with 10 pokemon then build items (like if im going for evolutions or something) around them. Then build the energies based on what pokemon I want to pull and how their energy demand is. Then in occasionally see if I’m lacking damage or don’t have enough support
I mean that’s what I’m thinking but like I said starting is hard for me
Figuring out decks can be a lot of work but some cards are pretty much always useful. Professor's Research can save you from a bad hand and Ultra Balls can get you evolutions if they aren't showing up. For mixed color decks you might want Energy Search or maybe some variety of Rainbow Energy cards (but you can only have up to 4 of each special energy).
Ok so pretty much start with the few pokemon I really want then item cards to get them. Then just kinda fill in the gaps with other pokemon and items that have synergies as I go
I don’t remember if I said it here but this is just for fun between friends nothing serious
I'd recommend dabbling in the tcg live app on mobile/pc, i believe you can enter your deck codes if you still have them & practice with the current legal standard
Oh definitely not
This is more playing between friends nothing serious, but I do like having my decks be good rather than just a 30/15/15 distribution yk
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