435
Blender (slrpnk.net)
submitted 8 months ago* (last edited 8 months ago) by tsugu@slrpnk.net to c/memes@lemmy.ml

I mean seriously, I would never expect so much functionality even from a paid proprietary software. This is truly amazing.

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[-] grte@lemmy.ca 127 points 8 months ago

The mistake was thinking that paid, proprietary software fundamentally = more functionality.

[-] rem26_art@fedia.io 85 points 8 months ago

blender is truly incredible fr tho

[-] knorke3@lemm.ee 22 points 8 months ago

waiting for the day when blender becomes an operating system tbh

[-] wise_pancake@lemmy.ca 52 points 8 months ago

If it helps Blender is basically 3D vim, so if you can master vim you will gain an understanding of how to use blender.

[-] bjoern_tantau@swg-empire.de 53 points 8 months ago

Well, exiting Blender is much easier.

[-] wise_pancake@lemmy.ca 60 points 8 months ago

People often ask how to exit vim, but nobody ever asks why you would want to do that.

[-] CosmicTurtle@lemmy.world 25 points 8 months ago

Can confirm. Vim is my operating system.

[-] 0x0@lemmy.dbzer0.com 19 points 8 months ago

Don't you go giving me ideas for a new esoteric programming language.

[-] wise_pancake@lemmy.ca 7 points 8 months ago* (last edited 8 months ago)

I’d love a programming language where every statement must be a haiku but every word has to be a dictionary word.

You could integrate an llm into the compiler to ensure they’re all grammatically correct

[-] psivchaz@reddthat.com 2 points 8 months ago

A compiler that uses an LLM to function mostly off of vibes. That's... An idea you've had, for sure.

[-] empireOfLove2@lemmy.dbzer0.com 35 points 8 months ago

wait until you discover it's a video editor too

[-] Psaldorn@lemmy.world 17 points 8 months ago

I feel the same learning Godot, very polished for the most part

[-] Starayo@lemmy.world 2 points 7 months ago

One of my favourite things about godot is that the godot editor is itself a godot project made with godot (using c++).

[-] freedumb@programming.dev 16 points 8 months ago

Blender is such a great piece of software. I have been having a blast learning it!

[-] Ascend910@lemmy.ml 8 points 8 months ago

The coolest things is, it got a video editor

[-] yogurduseviyormisin@lemy.lol 5 points 8 months ago

It would be so cool if they added a thing where you can use videos from different persectives to do 3d bones

[-] PoolloverNathan@programming.dev 1 points 8 months ago

Why not rerender from each camera (switching between renders)?

[-] rotopenguin@infosec.pub 4 points 8 months ago* (last edited 8 months ago)

Then use openscad. It's way easier 😉

(It is quite funny to see this post get thumbs-up from the "oh openscad sounds neat, I'll have to check that out" crowd, and later see the thumbs-down rolling around like "nope. nope. Did not like that one bit.")

[-] jenny_ball@lemmy.world 0 points 8 months ago

that's why you use zbrush

[-] mtchristo@lemm.ee -2 points 8 months ago

I know I shouldn't dunk on free software. But I have never been frustrated by a software before like I was with blender. Everything seems half developed. And I always need hacks I never knew I needed to complete the smallest of projects. Modeling tools are half finished.

Like try to snap the knife tool to the midpoint of an edge? no luck. Try to constrain the knife direction to one of the vertex directions ? No luck. Try to make the curve profile width consistent in 3d? no luck . do proper precision modeling ? Impossible . snapping in unreliable half of the time. and on and on and on .

I am very grateful for the free software and the devs hard work. I bet trying to make blender do many things at once keeps it in a state with many unfinished tools .

this post was submitted on 06 Mar 2024
435 points (97.8% liked)

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