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submitted 8 months ago by mr_MADAFAKA@lemmy.ml to c/steam@lemmy.ml
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[-] some_guy@lemmy.sdf.org 4 points 8 months ago

Sweeney really comes off as an angry guy who sees only enemies. Apple (justified, even though I'm an Apple nerd), Valve… let's find some more persecution-complex targets. Can we be mad at Steam? Let's go!

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[-] dangblingus@lemmy.dbzer0.com 4 points 8 months ago

I dont understand. Doesnt Epic give devs a better cut of the profits? Why is Sweeney mad?

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[-] RedditEnjoyer@lemmy.world 3 points 8 months ago
[-] mindbleach@sh.itjust.works 2 points 8 months ago* (last edited 8 months ago)

The 30% cut is an obscene standard that needs to be reduced on PC, console, and mobile. Taking an entire third off-the-top as nothing but a middleman and file-server is indefensible. Valve doesn't even control their platform - they shoved their way onto computers via HL2 and now perpetuate an overwhelming market share. Then as now, it is a problem that games require any online DRM launcher.

Tim can still get bent.

EGS by all accounts does fuck-all to attract users or sellers, beyond adjusting that cut, and it is still a project that exists primarily as rent-seeking for that cut.

Same deal for Fortnite on iOS: their excuses are pretense for taking 30% of everything spent on an app or IN an app, on every iPhone. They once strongarmed Facebook out of even mentioning that. Furthermore, people must have software freedom. It is intolerable that Apple ever restricted what you install on your own goddamn phone.

Fortnite should be unavailable because Fortnite should be illegal.

Nothing inside a video game should cost money. Real-money charges make games objectively less enjoyable. Maximum revenue comes from addiction to manufactured discontent. It is infecting every platform, genre, and price point. It is in single-player games. if we allow this to continue there will be nothing else.

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this post was submitted on 14 Mar 2024
549 points (95.4% liked)

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