Play on the easiest difficulty. You'll love it, I promise. It's like having a DM that allows you to do the most ridiculous stuff and still proceed in the game.
But you can't multiclass on the easiest difficulty. And I quite like a challenge and have played quite a few other Crpgs
Whaaaat really? That seems like an odd restriction to make on the easy mode. I’m playing balanced because I want fun over pain but I haven’t dabbled in multiclassing yet. Enjoying my level 11 storm sorcerer who shocks people that touch him
I agree, I mean if it's easier then shouldn't multiclassing be even more viable??
Multiclassing is way more confusing and much easier to screw up your build with. The easiest difficulty is meant for people who don't know DnD/RPGs. That's why it makes sense to remove it.
But you can still multi class and play on easiest difficulty. You simply change the difficulty before leveling up and then change the difficulty back. You can change difficulty freely in the option.
Just my $0.02 on the matter:
After using Karlach as my Barb/Monk for a bit at lv5 on Tactician, it’s absolutely bonkers. I have basically pumped STR/CON and abuse Tavern Brawler and Rage, and lemme tell ya, doing around 40 damage per turn with just two basic attacks is pretty damn good. Planning on doing Barb 3/Monk x for Karlach since I want to get Frenzy and Reckless Attack for her for even more damage.
I'm playing a monk as my first full playthrough, it's been a lot of fun.
I'm playing as an half orc monk and he is very viable. Very hard to hit and punches everyone in the face.
I meant Monk/Barbarian multiclass
Just be mindful of MAD (multi ability score dependent). Ideally your class or multiclass will rely on one score + constitution; that’s why combinations like sorcadin (sorcerer + paladin) are community favourites, because both classes use charisma. With Barbarian/Monk, you want STR and/or DEX, and WIS, on top of CON, so you’re gonna be spread more thinly there. Also, the unarmored defense from each class probably won’t stack (it doesn’t in tabletop, and I assume BG3 would handle it the same way) because you can only use one calculation to determine your armor class.
If by “viable” you mean “usable” then yes, it will be, especially on lower difficulties (and probably fun!). But if you mean “optimal” or especially strong, then from what I understand, no, not really. But I’m going off of my pretty basic knowledge of each class and how they interact; I could be wrong, and I haven’t tried that combo myself in the game.
With no multiclass stat restrictions, does monk/barb actually need wis?
Also you can go all in on either str or dex just fine because of monk weapons.
Ahh that’s right, so you could actually just dump WIS if you don’t care about saving throw attacks. I forgot they lifted the stat requirement.
But yeah that’s why I put and/or, and it looks like STR would be the pretty clear choice between the 2 for melee damage (since it’s the stat your other abilities depend on). I guess the only other consideration then is when it comes online, since you’re always starting at level 1, and I don’t know enough about the builds there to say
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