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submitted 6 months ago by asymmetric@lemmy.ca to c/helldivers2@lemmy.ca

Replying to a player on Twitter who said recent patches have made the game "unplayable," Arrowhead CEO Johan Pilestedt conceded that he's not satisfied with his studio's current balancing approach.

"Hey, yeah I think we've gone too far in some areas. Will talk to the team about the approach to balance," he wrote. "It feels like every time someone finds something fun, the fun is removed."

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[-] jballs@sh.itjust.works 77 points 6 months ago

It does seem that whenever a primary gun feels fun to use, it's nerfed into the ground.

[-] TheChurn@kbin.social 38 points 6 months ago

They do that to keep people chasing the new primaries from the war bonds.

The cycle is pretty obvious at this point: warbond comes out, weapon is god, weapon gets nerfed, repeat.

[-] TheDirtyBubble@lemmy.world 26 points 6 months ago

I really have to disagree with this. Can't think of another weapon besides the eruptor to have god status aside from the release breaker on the free starter warbond.

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[-] NOT_RICK@lemmy.world 10 points 6 months ago

I remember COD Warzone being notorious for this back when I played it during COVID

[-] BruceTwarzen@kbin.social 7 points 6 months ago

Butbthere you had to fight other people using weapons that are just better and you had to grind the game to get it. If a weapon is fun in helldivers, i will use it, even tho there might be a better option. I have a blast with the crossbow and the senator, which I don't really see people using. I think people would enjoy the game more if they would stop reading patch notes and youtubers who tell them which guns are good or bad and just get out there having fun with whatever they want.

[-] BigDaddySlim@lemmy.world 4 points 6 months ago

It still is

[-] asymmetric@lemmy.ca 6 points 6 months ago

League of Legends did this when they released new champions. New champ is overtuned for about a month, then it gets nerfed back down to baseline. Who knows how much money they got when people bought RP to get the sexy new champ and all their skins.

[-] jballs@sh.itjust.works 5 points 6 months ago

It's only a matter of time before Arrowhead starts making thirst trap Pool Party Helldiver armor.

[-] wise_pancake@lemmy.ca 6 points 6 months ago

Are you saying the medic armor isn’t shady thirst trap armour? Just look at them when they’re at the mission selection table!

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[-] bouh@lemmy.world 3 points 6 months ago

People mistaken fun and trivializing.

The game is balanced around being difficult, so that you need your team and stratagems (weapons included) to beat it.

When you get a new overpowered weapon, it feels great because the game is so hard/tedious otherwise. But it is actually an overpowered weapon.

[-] Telodzrum@lemmy.world 3 points 6 months ago

Just do what I do and main the Autocannon. Apparently the whole team thinks that it is the perfectly balanced weapon so they won’t touch it.

[-] laurelraven@lemmy.blahaj.zone 52 points 6 months ago

I'm pretty sure targeting a shot so splash shrapnel goes somewhere beneficial to you is not an "exploit" so much as "good tactics" in the same way that aiming for a weak spot to do extra damage is...

[-] AEsheron@lemmy.world 19 points 6 months ago* (last edited 6 months ago)

Agreed, but at the same time if feels wrong intuitively for that to do more damage than a direct hit. Feel like there should be a system to let the round actually penetrate a small bit before the shrapnel goes off if you hit the target in a weak spot.

[-] laurelraven@lemmy.blahaj.zone 6 points 6 months ago

Fair enough

[-] tiberius@lemmy.ca 17 points 6 months ago

I sort of like the changes. Who knew I would go from the liberator, to punisher, to spray and pray, to eruptor, and finally to the punisher plasma with the bugs.

I only play lvl 6 to 7.

[-] BruceTwarzen@kbin.social 9 points 6 months ago

Every time people are freaked out about a weapon being unusable and trash, i continue using them and i would never know if people weren't crying about it. The only thing i immediately realised was the senator buff. I only play on helldivers difficulty

[-] wise_pancake@lemmy.ca 4 points 6 months ago

The slugger having stun removed killed my main build. That one was immediately noticeable to me.

Luckily I unlocked the dominator which fools the exact same role.

[-] bigboig@lemmy.dbzer0.com 3 points 6 months ago

I gotta try the dominator, I was fucked up when the slugger lost its crazy stun

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[-] Guy_Fieris_Hair@lemmy.world 14 points 6 months ago

I thought they nerfed guns specifically so there were no "meta" loadouts. They want you to pick a gun based on your playing style, not because it is a known fact that it is the "best" gun

Also, don't touch my dominator.

[-] Xanis@lemmy.world 14 points 6 months ago

I'd prefer they not attempt to balance things so much as change aspects of interactions with the environment and even enemies that force us to reconsider and utilize weapons and tactics we normally wouldn't.

Then again I'm only level 17. So honestly, what do I know.

[-] Heavybell@lemmy.world 8 points 6 months ago

You're not even wrong tho. It is a co-op game. There's no need for "balance". All they need is to have a reason to consider bringing something other than a single standard loadout.

At the end of the day, the type of player who cares will find the single mathematically best loadout and will just use that, even if they nerf everything into the ground.

What they should focus on is making sure all loadouts have their uses. And perhaps work on matchmaking so the kind of person who plays with randoms won't get kicked from games for not using The Meta; ideally by matching those non-meta-kickers together so the normal people can have fun.

[-] Xanis@lemmy.world 4 points 6 months ago

If I'm being honest, and because I'm still grinding for modules and such, I tend towards the Orbital Laser and Grenade Launcher with Supply Pack. It seems to trivialize pretty much everything when used correctly.

I mean, imagine a Bug system where a hidden event is keeping tabs on common weapons used. The numbers show a large amount of explosives. Event triggers and says the Bugs have begun evolving to be faster and are spread out more, though less massive enemies appear, which would force a loadout swap to focus on agility within that sector.

I dunno, things like that.

[-] Heavybell@lemmy.world 3 points 6 months ago
[-] Xanis@lemmy.world 2 points 6 months ago

It occurred to me that Helldivers has that kind of potential. What if the Bots and Bugs clashed in a previously unknown middle sector and we are sent into the chaos on the pretense of, "This is our chance, Helldiver! While those mechanized tyrants and grotesque arthropods are distracted with one another go down there and give them a lesson in Managed Democracy!"

Different scenarios would balance equipment on their own, with maybe micro changes needing to be made for outliers. Of course this would probably also mean magnitudes more work.

[-] Heavybell@lemmy.world 2 points 6 months ago

So long as we're airing our dreams, I would kinda love if eventually the player faction realised the real problem was the Super Earth government all along and we got to fight the rest of SEAF.

No idea how the hell that would work mechanically, though.

[-] Xanis@lemmy.world 3 points 6 months ago

That sort of thing is my hope for a future Campaign. With it either ending with the Super Earth's real leaders activating some form of failsafe alien reset button or if enough players complete the game some form of significant change of power balance in the Universe.

Buuut yeah, dreams probably, unfortunately.

[-] bouh@lemmy.world 6 points 6 months ago

The game already works like this. Automatons and terminids behave extremely differently, and push for very different weapons. And in each faction some enemies will be more easily dealt with with specific weapons.

Two infamous examples are the berzerker bot and the stalker bug. Control weapons (weapons with high stagger) trivialise them. But most people don't use these weapons, and thus those enemies are among the most hated ones by the community.

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[-] JustEnoughDucks@feddit.nl 13 points 6 months ago* (last edited 6 months ago)

I don't get it.

There is no need for balance in PVE.

Just make every primary viable to use (within a reasonable level by boosting them all), then balance the enemies off that and add new enemies and guns.

As long as you don't get severely punished for not using meta weapons, then why does it matter? Not everything has to be perfectly balanced, especially a non-competetive game...

[-] StitchIsABitch@lemmy.world 20 points 6 months ago

I fucking hate the "meta" era of online gaming we are in. Everything has to be meta. "You shouldn't use that gun, it deals 0.3 DMG less than the others", "that armor is bad since patch 27383727 3 minutes ago", "how dare you play this champion that has a 2% lower win-rate".

Fuck off, meta is something that became relevant for pro gaming. I don't give a shit about the meta, this is bronze, it literally doesn't matter at the skill level 99% of players are at. People just want to have something to blame when they lose: "of course you won, that weapon is OP/imba/busted".

And it's making its way into pve/coop too now. Every time I launch a new online game I have to learn what people want me to play so that I don't get yelled at. How about you just let me play? So what if my build is not optimal?

I think gaming has made amazing strides, but along the way some people forgot that the main goal is to have fun.

[-] AngryCommieKender@lemmy.world 3 points 6 months ago

MWO and EvE have entered the chat

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[-] bouh@lemmy.world 9 points 6 months ago

You are describing balance, actually. If all weapons are viable and you're not punished for using one instead of another, it means that they each have their niche or they're balanced well. And the balancing target is the enemy.

It's easier to balance in a pve game because the AI behave predictably and have known stats. Tweaking AI and enemies is a good tool for pve balance, but only as it can allow some mechanics to be viable. Tweaking enemies will do nothing to balance weapons between themselves.

There is another balancing bullet too : making the game so easy that the relative power of weapons between themselves doesn't matter. But it cannot work with HD2 because the game is supposed to be hard.

[-] entropicshart@sh.itjust.works 11 points 6 months ago

What they mean to say is that they’ve been proven to make new weapons that are behind micro transactions are released OP and then needed right before the new batch of weapons is released.

[-] laurelraven@lemmy.blahaj.zone 18 points 6 months ago

Micro transactions? You mean the super credits you can fairly easily farm without paying a penny of real money extra?

Doesn't seem very "locked" to me...

[-] ElmarsonTheThird@discuss.tchncs.de 8 points 6 months ago

For real, I didn't pay anything after the game was in my Library and have all Warbonds with enough SC to go for the next.

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[-] SpruceBringsteen@lemmy.world 9 points 6 months ago

They should focus less on weapon balance and more on things like grenade exploits.

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[-] TropicalDingdong@lemmy.world 5 points 6 months ago

Kinda what happened to dota.

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[-] Daxtron2@startrek.website 3 points 6 months ago

ITT: people describing that they don't want balance, but actually want balance.

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this post was submitted on 09 May 2024
233 points (96.4% liked)

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