How about first we charge the real people doing real war crimes, e.g., Netanyahu and Putin? Then we can talk about whether mashing buttons is comparable.
And so very many US presidents.
Yeah, I was considering listing Bush Jr, but then it would have felt weird leaving the others out, and I didn't feel like listing them all.
real leaders aren't held accountable for real war crimes.
In the interest of preserving realism of the gameplay experience, gamers should not be punished.
I had to look this up. It's from 2013 and it's a blog post, but it's real:
Over a decade of knee-jerk gamers responding without reading the article, how time flies
It's stuff like this getting flung around that helps me remember no one cares about reality
Accountable to whom? There's no victim.
This is a headline that idiots have been reposting forever without context - they're taking about IN THE GAME
That would be hilarious. Just one CoD that drops a patch and every player who committed a war crime spends entire matches in a prison.
they’re taking about IN THE GAME
Calling in an airstrike to win a round of Call of Duty and immediately transitioning to a JAG themed game of Phoenix Wright: Ace Attorney.
Warframe players: That's not a war crime. This is a war crime!
Murders an entire battalion with biochemical weapons
Hey!
I mean, yes you're right, but: hey!
Sort of makes me want to play.
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You gotta love grindy looter-shooters
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The game doesn't do a lot of directing new players, so you gotta be willing to ask other players and read the wiki to figure out what you should be doing.
Assuming those don't faze you, the community is one of the best and the story is really good- once you get that far.
I've been putting a bunch of time into Battlebit, so I dig shooters, and I am an old Eve player so I'm used to 'Fuck you' level of support for newbs...
Is it something you can drop in/out of? Don't have a lot of straight blocks of time to dedicate to gaming these days (which is partially why I like battlebit so much).
On a micro level, it's very easy to jump in and out when you feel like it. Each mission usually takes under 10 minutes even for fresh players, while a veteran can blitz through some missions in under 90 seconds. You can choose to play either solo or in up to a four-player squad, and if you are in a squad you can get a share of the xp from kills your mates get. Loot is instanced so you never have to worry about fighting to get what you see on the ground.
On a macro level, it's a free-to-play looter shooter, with all the good and bad that entails. You have about a billion different types of resources you need to craft new weapons and frames, and almost every time new content is added new resources are too (to force veterans to engage in that content). Some things in the game are timegated heavily- for example, once you have the parts and resources to craft a new frame, it takes at a minimum 3 and a half real time days to craft it (unless you pay to skip that, or just buy the frame outright from their shop). The drop rates for some of the things you want might mean you'd take a while to get them if you're not playing a lot- DE has a published list of the drop chances and the wiki lists the expected number of times you'd have to do an activity before you'd get that item, but I do want to stress the grindy looter-shooter part of the game.
Most of the real-money transactions are in the form of skipping time gates or pure cosmetics. I personally feel their monetization is fair for the most part.
All it all, it's a F2P game. Go ahead and try it if it sounds fun, and if you don't like it all you've lost is some time.
Genocidal space ninja FTW.
Should the article author be accountable for intentionally writing rage bait? Sources say "yes"!
The Guardian: "Should we hold gamers accountable"
Also The Guardian: "Anti-gender ideology is one of the dominant strains of fascism in our times"
Real "We Demand To Be Taken Seriously" out of the UK paper of record.
Stellaris players have left ~~the chat~~ life
Its not my fault if unwilling fungus people make really good workers.
I've made people who've rebelled against the hive mind edible and genetically engineered them to be docile and delicious.
Of course you have. That's what that game is for: creative war crimes.
On a side note, I recently did a tree of life plantoid budding build, they grew SO fast. I got big quick, started being really nice to everyone, integrated or vassalized lots of neighbors without having to fight much at all. I called them the vegan borg.
I've heard some philosophical musings on the dominant species of life on Earth being wheat, based on how much time and energy the global ecosystem spends cultivating and spreading it.
How many egalitarian democracies do I need to make to pay off my determined exterminator debt?
No, this is beyond ridiculous, videogames re not real life, they serve as an escape from relaity
It's still pretty dumb. What Senechaud is proposing is that not far off from the Hayes Code. He's also suggesting going about it the hard way. Instead of simply proposing that players not be able to commit war crimes, he's asking that there be an in-game system that punishes players committing war crimes in accordance with international law. His stance is also based on the premise that video games now have realistic enough graphics that they could be used to fake footage of real war zones. In no way does a video capture of Call of Duty resemble reality, even when players are deliberately trying to behave realistically due to a combination of things like walking animations still being kind of off, especially when starting or stopping, and gameplay concessions, like bullets spawning in blatantly incorrect positions when guns are shot. It's really obvious he's never played these games he's complaining about.
You say that, but Arma footage keeps being aired on the news.
Nah this can't be a real article.
It's real but it probably isn't what you think it is
Ah yeah Arma had an entire expansion on this theme. Press, Red Cross, and civilian playable models. It's actually a pretty cool concept.
Given how many times I genocided entire nations in Civilization, I guess they'd better send me a one-way ticket to Nuremberg.
I am always the good guy in games! If anyone asks…
"Everyone liked that"
I'm surprised Rimworld hasn't been mentioned here yet.
Two types of people out here on the Rim. Colonists and hats.
This is why I only play zombie shooters. That way I'm only killing the concept of death.
You could also say you're a doctor fighting against an epidemic.
racks shotgun the doctor will see you now
Does this also apply to more fantasy oriented war games?
No, the ICRC is talking about video games that simulate real-war situations. It is not suggesting that this apply to games that portray more fictional scenarios such as medieval fantasy or futuristic wars in outer space.
A few media reported that certain virtual acts performed by characters in video games could amount to serious violations of the law of armed conflict. Is this correct?
No. Serious violations of the laws of war can only be committed in real-life. A person cannot commit a war crime simply by playing a video game.
https://www.icrc.org/en/doc/resources/documents/film/2013/09-28-ihl-video-games.htm
PDX players too.
I've killed as many Helldiver's as I have bots in Helldivers 2. Am I a war criminal meow?
That seems... statistically unlikely.
I've only played about 10 bot missions vs about 500 bugs.
Then I take it back! Statistical likelihood increased!
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