Seems fair, patient gamer here (I haven't played it yet lol).
Waited until a few months ago to get it and it was well worth it.
I got it, and beat it, in the last month, and I agree. Had a blast.
I played it at launch and stopped due to bugs and performance. Tried again a year and a half later but sadly the game didn't catch me.
I pre-order it, but only started playing it last month. Well worth the wait.
I wanted to, because I really was so impressed with The Witcher 3 and had gotten it for cheap. So wanted to pay back. But then I remembered the rule. I still really wanted to reward them, so I'll probably buy Phantom Liberty full price or something.
An all-time great turnaround. Truly up there was No Man's Sky's resurrection from the dead. Cyberpunk 2077 is a masterpiece now, especially with Phantom Liberty.
I think I spent close to 400 hours in Night City over 4 playthroughs. Good Night, Valerie. Today was a good day.
Very happy that they dedicated the time but man there still some weird pop in stuff, audio problems, clipping through walls, rough animations. I played yesterday and Claire was just standing in the middle of a car talking in a cut scene. I respect they went real big, but still rough around the edges coming off of Witcher 3.
It's to be expected though. The thing about open world games is they have a lot of variables; not even GTA:V is free of bugs after all these years later.
Yeah I'm unsure what people are saying with it being a 'turnaround'. It's still a mess.
Stockholm Syndrome.
So I should stop sending in those crash reports?
Been playing on and off for years (beat it every way, every ending, 100% most of everything).
It's less glitchy than fallout 4. Even if there are bugs, they are not game ending or even that difficult to move on.
The game, the dlc, the paid dlc.... I thought all of it was incredible and I had an absolutely amazing time playing. I think I'm around 800 hours, but a few hundred were on stadia.
Anyway, if you're having issues, delete it all, try again and give it a shot. The difference between release and now is large.
What this has to do with Fallout 4 ?
Sorry I wasn't clear.
Fallout 4 is beloved and buggy as hell. Cyberpunk was buggy, and still has bugs but is completely playable over and over again and with my hundreds of hours, I haven't run into any game killing glitches.
The release state of cyberpunk was unacceptable. I know they fixed it, but we still should not allow devs to release games in that state.
Ok now they can release it
It's still a buggy mess for me unfortunately. It can run, but I bugged through the world at the delimane (?) quest and closed it again. I've got a top of the line rig and I was so tired of the game bugging out.
Maybe I'll push through but everyone calling this one of the best turn arounds is giving them too much credit. They promised us so much, delivered a buggy mess, spent years fixing it, released a dlc which fixed even more and added supposedly a great story, but they still fell very short of their original marketing promises and as I said it still requires resetting frequently enough to be frustrating.
No idea why people called this a great turn around, maybe that Netflix anume was just so good it rewrote history in people's brains. I wouldn't know, I didn't watch it. All I know is a friend gave me cyberpunk for free, it crashed 8 times on launch, and I uninstalled it for 6 months. Come back and it's not crashing but it's the same. Boring. Game.
Almost like different people have different tastes in games.
Curiously I haven't had any of those glitches, bugs, crashes, performance dips and so forth that supposedly plague the game since release... For me it has been nothing but enjoyable since I bought in in 23.
That's great for you, I'm happy you got a bug free experience. Overall that has not been the case for most, you're the outlier. Maybe now with the dlc I'm the outlier, I can't say. Most reviews I saw only talked about the dlc and not replaying the main game.
But even ignoring performance, the original marketing even up to weeks before the release contained promises that were never delivered. That to me sours anyone comparing this to no man's sky, which has received dozens of major updates compared to Cyberpunk's one.
Oh yeah i didn't want to diminish your experience, the game certainly was plagued with a disastrous rushed launch and still doesnt deliver everything people wanted out of the game. But i found it quite enjoyable gameplay in an amazing and compelling setting and have curiously not experienced any of the issues others seem to have. Even playing it under Linux was a non issue for me. That being said it is of course completely valid to refund the game if your experience was this terrible.
I'm still hopeful I'll drop back into it and get past any crashes. It's a very beautiful game and I'd like to finish the story lol. Plus everybody went crazy for the dlc story and I'd like to see that. Wish I was you lol
Haven't you run into bugs with the newly added car chases going CTD? I eventually realized it was due to using my choice of non-lethal quickhacks messing up the scripts, why didn't CD Projekt RED? Player experience can vary based on playstyle.
i found the stability is highly dependent on the in game settings. i have a full amd system, cpu+graphics. considering i had an amd card (latest gen) i would disable ray tracing and fsr and most of the time i couldn't even get past the initial loading screen without crashing. found that setting fsr to balanced and enabling ray tracing to lowest settings would let me play for 4-5 hours before crashing. I'm on Linux so most likely still need to play around with the lighting options for better Vulcan support.
I run a heavily modded game on an rtx 2060, and the only crashes I have are VRAM related, and your experience sounds similar to my crashes. Crowd density, texture quality (main menu setting only), and dlss settings are the major factors for whether I crash on load or not.
I also recall that ray tracing shadows or reflections helped with VRAM, but the FPS hit wasn't worth it to me.
Depending on your setup, and if you're mod savvy, you might be interested in the FSR3 Frame Gen mod: https://www.nexusmods.com/cyberpunk2077/mods/14726. Short version is that it replaces DLSSG with FSR3 and allows frame generation to be used with a ton of GPUs that can't normally use it. Makes UI elements feel choppier, but the overall performance increase is nuts (helps CPU and GPU bottlenecks). Without it, I can't reasonably play above low crowd density, and with it, I can play on high density pretty easily.
Just one more update bro.
How's it play on the Steam Deck, now? It a good experience?
It's on the higher end of battery usage but it plays remarkably well. I play locked to 45 FPS / 90 Hz and I think I'm using the default Proton.
Nice. Thanks.
thats how I play it. fine for me and my wife plays on pc and I don't see it as way better.
Sort of hate that they never worked in New Game Plus into the game. Their excuses don't jibe when there are ways to do it manually, but they are a hassle.
I really have enjoyed this game. A couple things I wish it had was proper wheel controller support and a VR mode for driving around night city would be pretty cool.
Do not forget.
Anyone who thought this would be any different doesn't remember how The Witcher 3 went. At least it played well on Stadia at release, even if it sucked everywhere else.
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