Ultimate Chicken Horse has quickly become the goto-local-multiplayer in my group.
The game design is so devilishly elegant: you co-create 2D jump&run levels. Together you want to make them so easy that at least one player can finish the level (and get points), but also hard enough that not all of the group get through (no one gets points).
It’s great. Will most likely be on sale. Don’t sleep on it!
But see, for some people and some genres, the fiddling and trying and testing and redoing IS the actual gameplay.
BG3 is a good example, Factorio came up in this thread as well. And from a certain perspective BG3 is as much of a playground as Tears of the Kingdom. The latter hides the numbers from you, the former invites you to play with them.
Different strokes for different folks, I guess. I for example can’t seem to get into story driven single player games such as God of War or Farcry. The constant tutorialising drives me nuts…