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submitted 17 hours ago by Buttflapper@lemmy.world to c/games@lemmy.world
[-] Buttflapper@lemmy.world 0 points 19 hours ago

We both know that legitimizing the RMT system increased the number of gold buyers and normalized the process

Really? Where is your data to back that up? Games like old school RuneScape and World of Warcraft still have people who buy gold and get banned for it all the time. You're also conveniently disregarding lots of the benefits of this system. People can now earn currency fully in game to pay for their subscription. Completely for free, and other players are making a choice the purchase the tokens. There's virtually no pressure in game whatsoever in World of Warcraft that prompts you to purchase them. There's no pop-ups, no advertisements for tokens at all. This is the least predatory form of microtransaction I have ever seen. Compare this to Destiny, in which you are constantly given currency for free to use in the eververse, and repeatedly going there back and forth being flashed with bullshit items that you'll never have enough currency to afford.

[-] Buttflapper@lemmy.world 1 points 21 hours ago* (last edited 21 hours ago)

Also sounds like you haven't played in a while.

No, I'm a current member of World of Warcraft.

The addition of real currency to gold trading creates an even more direct pipeline from one's wallet to in-game gear dice rolls. Guilds selling raid gear is even more common now, and with crafting orders, a whale can spend to reroll secondary stats on crafted gear.

It has literally always been like this. Where have you been? People were selling power leveling runs through stockades back when the game first started. They were selling BOE gear for gold, and that gold was obtained with a credit card through gold selling websites. The introduction of wow tokens just changed the recipient of the money from Gold farmers to Blizzard entertainment. I assure you that most people who are active players of the game are not buying tons of gear with gold that has been obtained through their credit card, and even if they were, it doesn't affect you at all. The guilds that sell runs through challenging content, they have always been doing that, since the very beginning. I remember back in burning crusade people spamming chat that they would carry you through black temple near the end of the expansion. So there's not like some new shift towards that. It's always happens like that. The only thing that has shifted is that now, more than ever, you can play the game on your own and get your own gear. The introduction of solo delves has made it possible to gear up your character completely on your own without any additional help from others

With the way Warcraft is throwing currencies at players now, it's clear Blizzard has taken more than a few cues from how gacha and other live-service outfits are doing things these days. Plenty of opportunities for ruinous, addictive behavior.

I fully agree with this and they have been ignoring player feedback about it for a while now, it's completely bullshit how many stupid currencies we have and it almost feels like they are AI generating the game design at this point. Like they are going to chat GPT and asking, "what's a good way to create an addictive loop of currencies for players?" Because some of them are in your bags, some of them are in the currency pane, some of them are bind on character, bind on account, some of them can be traded and some can't. It's utter insanity. Truly ass game design. This is the first time they finally made a shift back to using a single currency for PVE though, the flight stones and valor stones. Kind of like marks of valor back in wrath.

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Hard to believe it's been 24 years since Y2K (2000) And it feels like we've come such a long way, but this decade started off very poorly with one of the worst pandemics the modern world has ever seen, and technology in general is looking very bleak in several ways

I'm a PC gamer, and it looks like things are stagnating massively in our space. So many gaming companies are incapable of putting out a successful AAA title because people are either too poor, don't want to play a live service AAA disaster like every single one that has been released lately, Call of Duty, battlefield, anything electronic arts or Ubisoft puts out is almost entirely a failure or undersales. So many gaming studios have been shuttered and are being shuttered, Microsoft is basically one member of an oligopoly with Sony and a couple other companies.

Hardware is stagnating. Nvidia is putting on the brakes for developing their next line of GPUs, we're not going to see huge gains in performance anymore because AMD isn't caught up yet and they have no reason to innovate. So they are just going to sell their next line of cards for $1,500 a pop for the top ones, with 10% increase in performance rather than 50 or 60% like we really need. We still don't have the capability to play games in full native 4K 144 Hertz. That's at least a decade away

Virtual reality is on the verge of collapse because meta is basically the only real player in that space, they have a monopoly with them and valve index, pico from China is on the verge of developing something incredible as well, and Apple just revealed a mixed reality headset but the price is so extraordinary that barely anyone has it so use isn't very widespread. We're again a decade away from seeing anything really substantial in terms of performance

Artificial intelligence is really, really fucking things up in general and the discussions about AI look almost as bad as the news about the latest election in the USA. It's so clowny and ridiculous and over-the-top hearing any news about AI. The latest news is that open AI is going to go from a non-profit to a for-profit company after they promised they were operating for the good of humanity and broke countless laws stealing copyrighted information, supposedly for the public good, but now they're just going to snap their fingers and morph into a for-profit company. So they can just basically steal anything they want that's copyrighted, but claim it's for the public good, and then randomly swap to a for-profit model. Doesn't make any sense and just looks like they're going to be a vessel for widespread economic poverty...

It just seems like there's a lot of bubbles that are about to burst all at the same time, like I don't see how things are going to possibly get better for a while now?

[-] Buttflapper@lemmy.world 0 points 1 day ago

It's funny that you mentioned Genshin because it's probably one of the most predatory of all. Star rail isn't really that bad, has much more generous pity. The new game that Hoyo just put out, however, zenless, is fucking terrifyingly predatory. They removed the pity reset or modified it entirely to make it even more disheartening and impossible for a regular players because they weren't spending enough. In Genshin, your pity will not reset If you get a lower rank character, for the higher rank that you're trying to get. In zenless, If you get a higher rank character, it will entirely reset your pity on everything. Lower rank and higher rank. This is designed so that if you're trying to get a lower rank character specifically, to make it even more impossible. Add to that the fact that you get some sort of pity currency that can be used in several ways, all of them that look like some store or shop for you to spend money on. It's crazy, these games are more elaborate than an actual casino where you just pull lever and spin something. Star rail even has slot machines in the divergent universe! It gives you three free spins, you can get negative effects, very rarely you'll actually get something from the slot machine. That affects your entire gameplay experience for the rest of the divergent universe encounter.

In terms of kids versus adults, I would say that the distinction between them became much less clear after COVID, since some kids didn't even get to finish high school in person. They went right into the adult world and started doing online learning. It was as if two entire years of their childhood was stripped from them and those learning experiences taken from them. Plus, hitting the age of 18 doesn't magically make you wiser, or less susceptible to a bunch of things that can completely destroy your life. Like, that's not how it works. It's not like you turn 18 and magically you go "oh okay now I'm an adult, now I can mess up my life entirely, people are allowed to prey on me now since I'm no longer a kid anymore!" Young people are still so inexperienced in life and don't understand that every decision that they make teaches them how the rest of their life is going to go. You spend 3 years playing these gachas, Now you're much more likely to play another one that comes out like wuthering waves. Completely reset the cycle and start gambling again on something brand new.

From a completely humanitarian perspective, I think there should be strict limitations on what kind of predatory tactics you can include in these games for that reason alone. If you have such heavy monetization gambling, shouldn't be considered a game anymore. Should literally have the word gambling in it. Just because these companies desire infinite amounts of money does not mean they should be able to muck up society and mess people up psychologically in my opinion

[-] Buttflapper@lemmy.world 0 points 1 day ago

I agree with you, to an extent. I would say it's a lot more complicated than that with World of Warcraft, which is an MMO, and does not revolve on gambling except in the aspect of random number generated loot. This is probably the majority of looter shooters out there today as well and a large number of other games. Pure chance in just the loot and rewards. Personally, World of Warcraft did not affect me adversely, because I have very strong self-control, and was able to develop very strict limitations for my own personal life which was important in college.

But I think there's something you're definitely missing. Sure, while World of Warcraft can be blamed by some people flunking out of college or high school due to its addictive and fun nature, Have you considered the fact that the world we live in is simply so boring that they don't want to pay attention to those things? Over a 20-year time span since I have graduated, high school and college has not evolved. It's the same boring ass mess that it was when I went to school. Unnecessary classes, study only for the test and never use that information ever again, very rarely are their projects and when there are, they are silly group projects in which two out of the four members of your group are lazy and don't want to do a damn thing. You also are faced with constant demoralizing facts thrown at you from the media and the outside world that your college degree won't help you get a job, you won't see any student loan relief, the wealthy elites are in positions of power and rising faster in companies than you ever will be... Reality is so disappointing. So I can understand why these people have trouble paying attention in school and want to turn to stuff like World of Warcraft, theme park MMO that has so much fun and enjoyment in it

But when we're talking about a gacha, This feels so much more insidious. Every aspect of the entire game, not just the loot, is gambling, and you're gambling with real money. Not your time. In World of Warcraft you don't get a drop, oh well, try again next time. You still paid $15 for that entire month, so you can try as many times as you want on as many characters as you want. But when you pay 50 bucks for Genshin impact and you get nothing, you know what that money goes towards? Absolutely nothing. You lose that money forever. Now you are mentally afflicted with that, and you're already considering whether or not you should pay another 50 bucks to try and get it again with the gamblers fallacy in the back of your mind that if I pay another $50 I'm already $50 in, so I have a much better chance of getting it now. It's sickening

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As someone who grew up playing games like World of Warcraft and other AAA titles, I’ve seen how the gaming industry has evolved over the years—and not always for the better. One of the most disturbing trends is the rise of gacha games, which are, at their core, thinly veiled gambling systems targeting younger players. And I think it’s time we have a serious conversation about why this form of gaming needs to be heavily restricted, if not outright regulated.

Gacha systems prey on players by offering a sense of excitement and reward, but at the cost of their mental health and well-being. These games are often marketed as "free to play," making them seem harmless, but in reality, they trap players in cycles of spending and gambling. You don’t just buy a game and enjoy its content—you gamble for the chance to get characters, equipment, and other in-game items. It’s all based on luck, with very low odds of getting what you want, which leads players to keep spending in hopes of hitting that jackpot.

This setup is psychologically damaging, especially for younger players who are still developing their sense of self-control. Gacha games condition them to associate spending money with emotional highs, which is the exact same mechanism that fuels gambling addiction. You might think it's just harmless fun, but it’s incredibly easy to fall into a pattern where you're constantly chasing that next dopamine hit, just like a gambler sitting at a slot machine. Over time, this not only leads to financial strain but also deeply ingrained mental health issues, such as anxiety, depression, and a lack of self-control when it comes to spending money.

Countries like Belgium and the Netherlands have already banned loot boxes and gacha systems, recognizing the dangers they pose, especially to younger players. The fact that these systems are still largely unregulated in many other regions, including the U.S., shows just how out of control things have gotten. The gaming industry has shifted from offering well-rounded experiences to creating systems designed to exploit players’ psychological vulnerabilities.

We need to follow Europe’s lead in placing heavy restrictions on gacha and loot boxes. It’s one thing to pay for a game and know what you're getting; it's another to be lured into a never-ending cycle of gambling for content that should be available as part of the game. Gaming should be about fun, skill, and exploration, not exploiting people’s mental health for profit.

It's time for developers and legislators to take responsibility and start protecting the players, especially the younger ones, from these predatory practices.

[-] Buttflapper@lemmy.world 25 points 3 days ago

Black mirror is getting closer everyday

[-] Buttflapper@lemmy.world 3 points 5 days ago

People that buy this want the cards, keychains, and (especially) the exclusive in-game items.

Yeah, but at that rate, why not just launch a store then and sell those items? Blizzard has their own store. Plenty of franchises do. It's so weird to see a disc version of a free game. Can you imagine if fortnite did that? I don't remember if they ever had a disc version of their game, but if they did launch one today, people would be scratching their heads

[-] Buttflapper@lemmy.world 5 points 5 days ago

This isn't a collectors edition though? It's not even a steelbook. The word collector isn't even used in the marketing. It's just a physical release of a free to play game.

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submitted 5 days ago* (last edited 5 days ago) by Buttflapper@lemmy.world to c/games@lemmy.world

Honkai Star Rail, a free-to-play gacha game (basically, gambling game of chance) in which players spend anywhere from $5 to $10,000 to get characters, gear, equipment... is now releasing a disc version of their game on PlayStation 5. First issue with this is that many people don't have a disk drive in their PlayStation, and the new PS5 pro won't either. The game is also downloaded to the PlayStation store digitally anyway, so I'm not even sure what the heck the disk supposed to be for. Second, it doesn't appear to be a steelbook, just a regular old plastic PS5 game case from what I have read from other sources. This is incredibly wasteful and frustrating because these always end up in a landfill anyway. Third and finally, it appears that the things that you get in game are silly little cosmetics. Spending money on this doesn't actually get you any characters. It's not like Apex Legends where you buy the starter bundle and you get several characters to start off with, no. You get nothing, absolutely nothing to help you in game. But if you take that $40 and go in game and spend it on rolling for overpowered characters, you could definitely get one of the best characters in the game right now.

Just seems very strange to me that a free to play pay to win game is going to come out with a physical copy that doesn't provide any actual benefit to players in their gameplay.

[-] Buttflapper@lemmy.world 94 points 5 days ago

I'm in Georgia, they honestly could not care less. I've contacted them in the past about issues and they really did not care

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[-] Buttflapper@lemmy.world 7 points 5 days ago

Not sure if you are in the USA or Germany based on your URL but The general idea is that a private company should not have to hold the cards for our fate, and our health treatment. That's what you are clearly missing. If you get chronically ill in some of the better parts of Europe, you won't have any medical or financial consequences of that. Ambulance is don't cost much of anything directly, hospital stays don't cost you much. In the USA you cannot say the same. Going to the hospital for some major illness like cancer or emergency surgery could cost you anywhere from $15,000 to $200,000. Look up the cost of having a baby at a hospital especially when there are complications. It's unbelievable.

The idea is that you should pay into a system that works for everyone, namely the government and taxes, and they help you out in return once you have a hardship at a low or no cost because you have been paying into it. This is not how insurance works. In most cases, you pay stupid amounts of money into insurance, and once the new year rolls around, you have lost your entire deductible and you're out of pocket is completely reset. You have severe limitations on your FSA or health savings accounts so you can't save enough money. Literally not allowed for you to save and stockpile lots of money for covering healthcare. You have to pay into this stupid for-profit company that doesn't give a damn about you and will never lift a finger to help you. Sometimes people are lucky and benefit from the insurance. Those situations are extremely rare, and situations in which people are financially ruined by insurance and healthcare are far more common.

I'm glad that the system in place has worked for you currently. But that does not mean it works for everyone, and that's something you need to understand. Just because something works for you doesn't mean it's a great system.

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[-] Buttflapper@lemmy.world 6 points 6 days ago

The Lemmy user base is so out of touch with the average consumer.

This is probably true. I don't know many people who aren't super heavy into tech, I've had a gaming PC half my life, but I do have a couple friends who don't even have a laptop, PC, computer, or anything. They just have a phone. I don't know how they get by.

[-] Buttflapper@lemmy.world 5 points 6 days ago* (last edited 6 days ago)

Huh, interesting. For "research purposes", does one find a "good" one of these games? 🤔 Like, are there ones with decent story or actual gameplay? I was honestly surprised by how well the rendering and textures were in this game, but it was created entirely in unreal.

[-] Buttflapper@lemmy.world 19 points 6 days ago

What LMAO That one's even worse! How do you find this stuff?! 🙀

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I've played maybe 10 hours total of Overwatch 2 and it is incredibly boring (to me). But it seems to get lots of updates often, heavy monetization which sucks. The steam reviews are scalding. It really makes me wonder.... is it that bad? Like really? It's hard to gauge if the game is thriving or on deaath's door...

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submitted 1 week ago* (last edited 1 week ago) by Buttflapper@lemmy.world to c/mildlyinfuriating@lemmy.world

I don't see how this is legal, but people on Tik Tok peddling miracle "medicine" are becoming more common every day. No FDA approval, no research. Just their marketing hype and false promises. This one, lady is showing some sort of probiotic and claiming it can help people suffering from severe acid reflux and gastrointestinal reflux disease or GERD, replacing medicine that has been tested for decades.

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With the release of "The Final Shape," the main storyline has concluded, and it seems like the developers are now just churning out random content and seasonal passes without a clear direction for the game's future. I'm genuinely curious about what motivates players to stick around. Are there aspects of the game that still offer value or enjoyment, or are players simply holding on in hopes of something more substantial? What keeps them engaged with Destiny 2 despite its apparent lack of a clear path forward?

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Fallout 3, New Vegas, Elder scrolls Oblivion are my three favorite games of all time If I had to put my finger on them. But it's not enjoyable anymore to simply download them and try to play through them again. There's just something about trying to replay them and it just doesn't work. Maybe I spent too much time playing games with high graphical fidelity lately, or I spent too much time in them back in the day. But if there was a remake, 2028, they released a brand new version of any of these games, it would be immediate purchase for me. I would spend another thousand hours in them with modern graphics and updates. Like a modern game engine... The thing I wonder though is why? Why don't they remake any of their games? Not even Skyrim! They just keep re-releasing it.

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I can't be the only one who finds this stuff Just the slightest bit revolting, right? Like ... Wow. I'm at a loss for words

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Buttflapper

joined 1 month ago