Thanks, that looks much better! I de-teched it, fixed the missing cable and balanced it a bit. https://factoriobin.com/post/u6ancx
Not good at IPA, but the letter swapping is common in Finland, Sweden and eastern Norway?
Oh man, I just got to Gleba. That song is going to loop constantly in my head for my entire time there now.
Oh it is weak :) It works, but everything is running slow due to low power.
Of course! I retrofitted it to blue belts right after posting the picture, but de-teched and cleaned it up a bit:
EDIT: link fixed
https://factoriobin.com/post/u6ancx (lemmy struggled a bit to have it in a comment text)
I'd recommend the following changes to use it with cheaper tech:
- Remove two thrusters to put less load on the turrets
- Change inserters to yellow - it does not need anything faster
- Remove two smelters to work reasonably with regular panels
- Reduce to yellow belts - it does not need anything faster
- remove walls and supports on the sides to reduce cost - all the potential problems hit the front
Notes on usage:
- If setting up automation, the decider logic will give you a ✔️=1 signal to indicate it is fueled up and has enough ammo for a return trip
- If you have less bullet damage research than I did, consider reducing it down to one thruster
- If it's still struggling with production on Fulgora orbit, just make it return after 30 seconds or so - it has enough bullets stockpiled to get back
Before rare panels I had to disable two smelters. It still worked but was slow as heck to restock.
They are there on the odd chance that a small asteroid manages to sneak past my turrets. A smashed wall is easily replaced, but a smashed part of infrastructure is disaster.
It's fine! Been making 30 fully automated round trips so far. :)
Fuel tanks are exactly enough. Solar is running a bit weak in Fulgora, but it is enough for production to run so it refills itself.
There are 4 planets in the inner solar system. This is built to travel efficiently between those.